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Update - 14th January

Hi All,
Thanks for all of the feedback from last Friday's update. We've been hard at work fixing most of the issues.

New Feature -

Cards in effect - Whenever a card is affecting the game in some way, a small version of the card appears on the left of the screen. For instance, if you have the Water Bottle and you roll for movement and have a Desert space as a move option, the Water Bottle will appear on the left to remind you that you can safely travel there. Warlock Quests will also be shown here for the current player, to remind you of the quest they are on.

Reaper Fixes -
Rolling a 4 on the Reaper card and missing 2 turns instead of 1 is fixed.
Earthquake card now removes counters from the board for cards such as Magic Stream.
Riding Horse bug fixed - could only use it once and sometimes using it would hang the game.
Arena crash - we were unable to repeat this after many attempts so let us know if it's still an issue. If it happens to you, please give us as much information as possible.
Moving the Reaper whilst stranded at the Temple or Idol is now fixed.
Fixed using the Elixir of Might twice by double-clicking it before encountering it.
Warrior was unaffected by the Goblin Trapsmith's rule.
Reaper expansion can now be used when you're not logged in to Steam.
Dominate Spell can now only be cast on the Cerberus when you encounter it at the Portal of Power.
Reaper movement made easier - you can now single-click a space and choose 'Move Reaper Here', as well as double-clicking.
Transference Spell now works in the Inner Region (nasty!).
Lord of the Pit - fixed not being asked for the combat type the second time you encounter it.
Destruction Spell on the Staff of Mastery crash fixed.
Transmute and Shatter Spells worked against characters with the Amulet - fixed.
Magician - fixed an issue that allowed you to gain huge amounts of Strength or Craft by cancelling the number selector.

Known issue - The Flying Carpet card doesn't work in this build. Rolling a 6 for movement doesn't allow you to move anywhere within the region.

General fixes -
Players leaving online games is handled better.
When a player takes too long during their turn, the AI will control the rest of their turn for them rather than controlling each choice after a countdown ends. Because of this, higher timeouts are recommended when creating games.
Couldn't use the Tavern ferry if you had the Poltergeist - fixed.
Other players could choose certain menu options for you in an online game - fixed.
Text chat now allows for longer lines of text and handles breaks better.
AI raft-building is improved. They should no longer get stuck in a loop building rafts.
We've added a delay before AI players roll to move, giving players a greater chance to cast 'start of their turn' spells.
Fixed being able to skip fighting another character at the Crown of Command if there were cards on the space.

New bits -
All Filters On - New advanced option, switches on all game log filters at the start of each game.
New Auto-Open option when opening the Portal of Power and you cannot fail.
Your monitor size is auto detected and added to the list of available resolutions in the settings.
Assassin - if you choose Assassinate and you cannot lose the battle, Auto-Kill appears as an option.