Hey hey!
Another batch of fixes and such this week. Much effort has been going into the achievements and getting them to behave better (a lot of the problems appear to stem from how Unreal handles level transitions). At any rate, read on for the full list of changes!
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Maps:
- Increased the strength and improved the appearance of bullet holes in Caduceus, Paintenance, Waste Disposal and Athena's Wrath.
- Greatly improved the disposal-hatch in the Janitor Office.
- Greatly improved Waste Disposal water stairs. Game:
- Added new character textures.
- Added some tweaked head meshes for Janitors.
- Added several more news ticker articles.
- Added two new Vending Machine spam notes.
- Fixed physics issue causing some bodies to start out oddly twisted in network; no more Lovecraftian Horrors.
- Fixed an error causing Speedrun games to not award level specific Completion achievements.
- Fixed Clean Freak achievement being falsely awarded upon entering the Office after completing a level.
- Fixed Server hosts not receiving level completion achievements.
- Fixed client Janitors having wrong player skin when punching out to the office.
- Fixed locked door consoles in levels playing the "Locked" sound twice on clients.
- Changed the "Lock Punchout Machine" setting so that it's now also possible to allow any player to initiate a punch-out. UI:
- Fixed localization string issue on Punchout report forms screen.
And that's that for now! Still hoping to get multiplayer stuff improved, but it is not an easy affair.
In other news, we're just about content complete now. The final map is taking shape and will hopefully be in the next update along with more fixes.
Anyway, have fun and enjoy, everyone!