Hey hey!
Another update this week, with a focus on fixes, polish and tweaks as we head to a v1.0. Speaking of which, we're aiming for that towards the middle of October. Hold thumbs! We're also plotting a little something for Halloween, but shhhh ;)
Anyway! Changes:
-
Maps:
- Fixed some badly positioned Note spawn locations in the Janitor Office.
- Added First-Aid stations to Waste Disposal.
- Added more Employee of the Month picture and punchout result note spawn locations to the Janitor Office.
- News ticker text scrolling made smoother. Game:
- Made the Janitor Trunk capable of permanently removing items from the Janitor Office if they are not brought back from work sites.
- Changed the Employee of the Month picture to be more glorious!
- Added the old menu music track to the Big Banger; "Darkwash".
- Added support for Punchout Report Forms to Speedrun mode.
- Changed the threshold for bucket spilling. They now spill easier, reducing the occurences of "floating water planes".
- Fixed dead worker Oxygen tanks using wrong burnt scrap.
- Fixed Lightning Gun debris object using wrong burnt scrap.
- Fixed Janitor Trunks brought with by another Janitor Trunk not having a lid.
- Fixed the JHARM floating into the air when loading some saved games.
- Fixed un-touched skeletal bodies on clients flying away from each other when first sighted.
- Fixed objects manually rotated by using the mouse returning to their original rotation on clients.
- Broken Lanterns and spent Flares now count as mess.
- Improved the positioning of held Notes and PDAs when the player's FoV is higher than 90.
- Fixed sand piles appearing inside the incinerator.
- Fixed "Bob" and his "Door". UI:
- Added "Limit Net Actors" setting to server rules menu, allowing you to control when the creation of new actors will be skipped during network play.
- Added "Global Radio" setting to Audio options menu, allowing you to hear the Banger's music from anywhere in the level instead of from the actual source itself. System:
- Changed "Private Game" to be OFF by default for network games. Be sure to manually turn it on if you don't want your game to be public.
- Adjusted the network saturation limiter. By default new objects will be prevented from being created upon reaching the "Saturation Point". Workshop:
- Added "bRotatePawns" to the viscera Teleport Kismet Action.
Slight warning with this update, as a lot of your settings might get reset.
If you had to change some config files to get the game running, you'll likely have to do so again. Hopefully we can stop changing these defaults in the future as we get close to v1.0.
More stuff to come next week or so as we attempt to get the game done :)
Also! The beta Mac build is currently uploading for private testing. Those that have access should check for it sometime tomorrow (sorry, slow internet :\). If I haven't sorted anyone yet, that'll happen soon! It must be noted, that we haven't been able to get the last thing working on it, nor does it look like we will be able to right now. This last issue involves UDK interfacing (or not!) with Steam. It's misbehaving, meaning online MP through Steam and achievements cause it to crash, so we have disabled those. We'll decide whether that prevents us from putting out the build for the general public or not :\
Anyway, have a good weekend everyone! Enjoy!