Hey hey!
Sorry we're a few days late, but we had to test a few things and sheer off the roughest edges. And with that, we're really close to the end now :) The Mac build is the next item on the chopping block, and other tweaks, fixes and polish are being worked on :)
Big changes this week include rotating objects in the hands(hold mouse 1 and move mouse around), and the Janitor PDA/board (select with '5' on the keyboard)! Some more polish to those, but do let us know what you think :)
Read on for changes!
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Maps:
- Added Reverb sound processing to Caduceus, Cryogenesis, Unrefinery, Unearthly Excavation, Evil Science, Hydroponic Hell, Janitor Office and Gravity Drive.
- Fixed things thrown into the disposal chute in the office causing splats near the bottom, out of reach.
- Fixed some lights in the Janitor office not casting any light on the player's hands.
- Added P.I.Ds and report form support to Legacy levels Zero-G Therapy, Splatter Station, Section 8 and Rust Station.
- Improved the collision accuracy of Hydroponic Hell seed-beds.
- Fixed a poorly placed player start in the Janitor Office, causing you to spawn in the Med-Box lid. Game:
- Added the ability to freely rotate held objects using the "look" keys while "Interact" is held down, effectively letting you rotate objects exactly how you want them.
- Added a "Janitor PDA" to tool slot #5. Used to aid in noting details about the level and corpses for use in the punchout report forms.
- Added a "Drop Tool" key which drops held tools such as Brooms, Shovels and Arc Welders. Allowing Janitors to share the love.
- Fixed higher "Shadow Quality" settings causing Lanterns to not cast environment shadows.
- Fixed "Digsite" light actors not casting environment shadows.
- Fixed worker heads from Overgrowth and Revolutionary Robotics not counting towards "Head Hunter" achievement.
- Added unique punchout result notes for Lightning Scars and Robot footprints.
- Removed access to the debug view modes with the F8 key. UI:
- Removed the "Work In Progress" startup message screen from the game.
- Added support for the Tab key to punchout report form edit-boxes. ???: -Finally added the last 'Classified' elements to the game. Workshop:
- Added "Compare Archetypes" Kismet condition for comparing debris objects with archetypes to see if they match.
- Added "Get Touching" Kismet action for easily retrieving a list of objects that are touching a given actor.
- Added "Get Global Stat" and "Set Global Stat" Kismet actions to let creators to save global stat values. This allows one to save certain values between levels.
EDIT: Oh, and we've added a few new achievements, but please be aware of spoilery content if you go a' lookin' at what they are ;)
So there it is! Please enjoy, and let us know your thoughts :)