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Unearthly Excavation: v0.29 update!

Greetings, custodians from galaxies afar!

We've been hammering away at this new one for a while, but it's finally here: Unearthly Excavation!

Primary to this update is the extensive new dig-site map. Along with that comes new mechanics and problems for our sanitation teams to rectify. Changelog below:

  • Fixed pickup highlighting on bucket water surface
  • Fixed pickup highlighting when not using hands
  • Turned the 'GRAPHICS TO WASTE' knob down from 11 to 3 on the incinerator fire effects
  • Also optimized the fire effect for burning objects
  • Added extra fire effects for open incinerator doors
  • Moved non-common classes and references to sub-package to prepare for mod support
  • Added new Dig-Site map
  • Added the Sandtrap actor
  • Added new tool: The Shovel
  • Added new sand mechanics
  • Spare tools now show on back of janitor
  • Implemented janitor gibs
  • Increased mop and bucket saturation limits (yay!)
  • Decreased bucket and bin machine jam rates (yay!)
  • Movable dig site light actors
  • New crates
  • Bloody worker body textures
  • Removed slippery areas from Evil Science...for now.
  • Fixed med-pack lids behaving oddly after loading.
  • Improved Trophy system to store anything you personally put in there.
  • Improved janitor trunk to carry over skeletal viscera properly.
  • Removed unused 'Use' Key from input bindings.
  • Improved punchout system to punish you more accurately. (Doesn't apply to old saves)
  • Implemented some extra optional/bonus janitorial tasks [Stacking Areas]
  • Fixed fires causing scorch marks underwater.

And here are a few shots of the new map:

We're hoping our next update (which will be quicker), will include Mac and mod support! Hooray!

Stay frosty, cleaners.. Until next time!