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V0.41 Update live!

Hey hey!

This weeks update is all about fixes and multiplayer. We've added a few things to help server admins manage things (kicking, name tags, etc).

Changelog:

    Maps
  • Fixed limb stuck under door in Section 8.
  • Fixed the horrible collision on some of the older and rustier environment meshes, like the ones in Rust Station East.
  • Fixed the Sick-Bay OR-light material in Evil Science not flickering along with the light.
  • Fixed lifts not playing move-looping sound on clients. Game/MP:
  • Prevented any one person, except the host from punching out of a level prematurely in multiplayer. A consensus is now required.
  • Added a "Lock Punchout Machine" setting to allow only the host to punchout.
  • Fixed welder having trouble with hitting some bullet holes.
  • Optimized notes.
  • Added "ShowNameTags" console command to allows server hosts to see who's who.
  • Fixed item props on the back of janitors from staying around after being eaten by sand-traps. Workshop:
  • Fixed level creators not being able to overide the use of the official office level save data when creating their own office level.(Added "PunchoutOfficeSaveFile" variable to the MapInfo)
  • Fixed workshop levels unlocking achievements for official levels.
  • Set automatic downloading of workshop subscriptions to be ON by default. Begins downloads as soon as game is running. May still cause crashing on some systems.

As mentioned, updates will be a bit slower from here on as we work on large content bits and pieces for the upcoming Robot map.

Cheers for today!