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Update v0.90 (pre-release of v1.0) live!

Hey hey!

We're nearly set for the release of v1.0 on the 23rd of October! This update is to prepare for the Friday release. We'd like to just make sure it's all behaving :)

Anyway, to the changelog!

    Maps:
  • Improved the collision of various structural meshes in the levels.
  • Fixed the punchout report viewing screen in the Janitor Office from not working on clients when there are many reports. Game:
  • Goo Jars now show up on the sniffer.
  • Fixed Sand-traps being able to duplicate objects.
  • Increased intestine and crisp bag collision size; they take up more space but clip through things less.
  • Fixed teleported physics objects flickering and not being teleported.
  • Fixed disposal bins not being dirty after loading a saved game.
  • Fixed skeletal physics objects from being all "warpy" on clients when they come to rest. UI:
  • Fixed options menu item caption styling making it hard to tell where the key-navigation focus was.
  • Change the max range of the "Time Limit" game rule from 180 to 240.
  • Added "Environment Shadows" setting to options menu, allowing you to turn off dynamic shadows cast by tree leaves and other such large features.
  • Added "Anisotropic Filtering" setting to options menu, allowing you to improve the sharpness of angled and distant textures. System:
  • Fixed "Antialiasing" setting not being linked to whether it was actually enabled or not.

Hopefully all goes well! Also, it's worth noting that VCD will likely go to it's final price of $12 when it releases, but there will likely be a launch discount as well.

Have fun!