Hey hey!
So, we're working like maniacs over here to get stuff done, and our elected release date fast approaches. VCD should be leaving Early Access and hitting v1.0 and October 23rd! Hooray!
Following that, there will likely be a few more patches/patch-like updates before the end of the year, which will include some of the things that we didn't have time to add. This includes things such as the merging and updating of the spin-off titles.
Also! We've got a little Halloween DLC planned for just after that as well ;) That'll be in the vein of Santa's Rampage, but this time not standalone. It'll also pave the way for the merging(technically) of the previous spin-off's.
Oh! And the Mac build is still getting a touch of surgery, and with any luck, should be ready for the v1.0 release. If it's not, it should follow shortly after. There will probably be another update to the test build this coming week, as we need to hunt down a gremlin or two..
Whew!
At any rate, this is the list of changes in today's v0.75 update:
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Maps:
- Doors in Revolutionary Robotics no longer jam when obstructed.
- Fixed ugly gap in the world geometry of the Janitor Office. Game:
- Fixed the way rotating a held object works; now more intuitive, rotating the way you want it.
- Made it nearly impossible for various important objects to vanish when stuck, such as notes, EotM pictures, collectibles.
- Water bodies such as the pool in Waste Disposal now extinguish flares and explosives.
- Added "Disable Sniffer" to game rules.
- Added "Time Limit" to game rules, allowing you to be automatically punched-out when time runs out.
- Hopefully fixed some issues with the save system creating duplicate objects.
- Fixed melted flares spawning lantern scrap.
- Improved the shadows cast by the light from Flares.
- Improved PID collision, hopefully resulting in less disappearing devices for clients.
- Made the Employee of the Month image a little more glorious.
- Improved Janitor Trunk behavior in multiplayer.
- Improved hatch (and related movers) behavior in multiplayer. Workshop:
- Gave "VCMover" actors the ability to rotate and accept player interaction.
- Made splats use the Sort order set by their factory to ensure proper Level Designer set ordering of decals.
And there it is! Please enjoy, and have a good weekend!