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Update v1.07 live!

Hey hey!

Well, we finally got here! V1.07 is quite the update, bringing with it some large additions, including many fixes, a whole new map with new gameplay challenges, the VCD: Shadow Warrior has been merged in and some new songs for the Big Banger (and by extension, the Soundtrack)!

Read on for a list of the changes:

    Maps:
  • Added new Incubation Emergency level!
  • Replaced the Front End level with something new.
  • Greatly reduced the chances of Players falling through the floors in Paintenance Tunnels.
  • Optimized Hydroponic Hell.
  • Added Cascaded Shadows to Overgrowth, allowing dynamic shadows on all the plants.
  • Fixed levers in Evil Science not using the "Pull Down" hand animation.
  • Fixed P.I.D of the body in Evil Science near the surgery stating it was eviscerated, despite there being no signs.
  • Fixed Evil Science Dr. Mord's P.I.D wrongly counting as shot and murdered, instead of slain and dismembered. Game:
  • Added a "Debriefing" screen that appears after punching-out to clearly show if you're fired or not.
  • Added 3 new songs to the Big Banger!
  • Added some water footstep sounds.
  • The J-HARM no longer jams in Speedrun mode.
  • Fixed an issue that caused Report Accuracy and scoring to be slightly skewed by levels that don't use all the boxes on the Punchout Incident Report paperwork.
  • Fixed the Janitor trunk sometimes duplicating and/or keeping trophies incorrectly between spin-offs and when repeatedly punching out of the same saved game session.
  • Added a "Trophy Backup" save system that saves a time-stamped backup of your trophies everytime you punch-out to the office. In-case something goes wrong.
  • Fixed some issue causing the later Achievements(Santa, House of Horror) to not always be unlocked.
  • Changed mop-drip particles.
  • Fixed spare mop objects(such as the ones in the Janitor Office) counting as mess.
  • Fixed an issue that sometimes caused an ininite-loop crash during startup if the movies are not skipped.
  • Fixed(hopefully) an issue that sometimes caused an ininite-loop crash after loading a saved game in which lots of footprints were clustered together. Multiplayer:
  • Made a change that 'may' help Steam MP Connectivity(in "Cancelled Connection Attempt" cases).
  • Fixed an issue causing players to be unable to join servers hosting Original VCD levels unless they also had the House of Horror DLC.
  • Fixed the Janitor Trunk lid not being attached to the trunk itself on clients.
  • Fixed an annoying bug on clients that caused objects picked up for the first time to do some ugly physics snapping.
  • Added an "Official Content Only" option to the "Game Rules" menu to allow servers to avoid certain Workshop dependency issues, and accept connections from stock VCD players.
  • The Big Banger now bounces more smoothly on clients, instead of the sticky motions it had before. UI:
  • Improved the volume balance of menu music.
  • Fixed an issue causing the Join Menu to add empty search results.
  • Added "Note Zoom Scale" setting to options menu to allow you to improve paper Note and PDA readability.
  • Decreased size of level description area on the game's map selection Menu.
  • Limited server names to 34 characters.
  • Improved the composition of the mid-game menu logos.
  • Increased the character limit on punch-out report form boxes, and changed their font.
  • Filtered out save files you can't load because you're using the wrong spin-off in the map selection Menu.
  • Limited the number of Punchout Reports shown on the Viewing Screen in the office to 100, to prevent crashing.
  • Added "Menu Sensitivity" setting to controls menu, allowing you to increase the mouse sensitivity used while in the game's menus.
  • Added a "Footprint Limit" setting to the Game Rules menu, allowing you to limit their creation.
  • Fixed "Global Radio" setting not taking effect at level load.
  • Reordered map list, making Athena's Wrath the default. Horror DLC:
  • Added the missing P.I.D for the guy on the back porch. Santa's Rampage:
  • Fixed "Stuffed Dolls" not counting as Christmas items.
  • Fixed company notice notes being listed as from "Aerospace Sanitation" instead of "Polar Sanitation".
  • Changed the way Molotovs behave; they now have to be lit before they can explode. Workshop:
  • Added the "Level Inventory" and "Level Voice Controller" settings to the Map Info object, allowing level creators to give players different tools and the SW voice.
  • Added Santa and Shadow Warrior objects to "Plopper" tool.
  • Added additional bounce pattern system to Big Banger, allowing you to define more detail for songs.
  • Fixed News Ticker not scrolling if the first item isn't long enough.
  • Fixed News Ticker overrides using blank colours by default.
  • Added a "bIsCollectible" variable to all physics objects, allowing you to decide if the Janitor trunk can take it with or not.
  • Added VCTrigger actor, allows you to change the hand animation played for "Use" triggers.

Whew!

Incubation Emergency:

Oh hey, and a reminder that Viscera Cleanup Detail's Workshop has grown quite nicely since its inception. Here are just some of the cool things our community has made, so check it out: http://steamcommunity.com/sharedfiles/filedetails/?id=704523369

And there we go! Enjoy, everyone!