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Alpha 8

This is the change log of the actual alpha version. Expect the Alpha 9 update very soon!

CHANGELOG

  • New game mechanic: start out with three lives.
  • New item: blue orbs. Collect 100 to gain an extra live.
  • New item: rune orbs. Collect all 26 to decipher the rune alphabet.
  • New content: rune stones. Find all rune stones and decipher their messages.
  • Added new rune translation table HUD (press Triangle(PS3), Y(Xbox) or 'R' (Keyboard)).
  • Added a new rune font.
  • Added a 'Game Over' screen.
  • Replaced labels at altars with a nice progress display.
  • Updated and stream lined all altars.
  • Tuned difficulty by redistributing slivers and health.
  • New challenges: try to get all the collectibles in the lynx area.
  • Tuned brambles for better readability (see wind tunnel to the fox queen).
  • Redistributed nests and eggs - hatch some birds!
  • New challenge: get the collectibles at the living tree.
  • Added lots of secret caves to discover.
  • Updated level geometry and decoration at the living tree.
  • Added a rabbit cave in the lynx area.
  • Improved lynx and stag movement.
  • Tuned thunder sound in storm area.
  • Fixed a bug where slivers kept circling around altars at a low framerate.
  • Fixed jumbled layers of spawned creatures
  • Smoother camera handling.
  • Game now has an icon. Hurray!
  • Game pauses now when switching to another application.
  • Lots of minor bug fixes and tweaks.
  • Possible bug fix for OS X 10.6
  • Updated game manual.

EDITOR UPDATES

  • Fixed cursor visibility issue in fullscreen.
  • Wind editor now has sliders to adjust values.
  • Error log notification window (WIP).
  • Axis configuration to ConfigurablePlayerInput and Keymapping