This is the change log of the actual alpha version. Expect the Alpha 9 update very soon!
CHANGELOG
- New game mechanic: start out with three lives.
- New item: blue orbs. Collect 100 to gain an extra live.
- New item: rune orbs. Collect all 26 to decipher the rune alphabet.
- New content: rune stones. Find all rune stones and decipher their messages.
- Added new rune translation table HUD (press Triangle(PS3), Y(Xbox) or 'R' (Keyboard)).
- Added a new rune font.
- Added a 'Game Over' screen.
- Replaced labels at altars with a nice progress display.
- Updated and stream lined all altars.
- Tuned difficulty by redistributing slivers and health.
- New challenges: try to get all the collectibles in the lynx area.
- Tuned brambles for better readability (see wind tunnel to the fox queen).
- Redistributed nests and eggs - hatch some birds!
- New challenge: get the collectibles at the living tree.
- Added lots of secret caves to discover.
- Updated level geometry and decoration at the living tree.
- Added a rabbit cave in the lynx area.
- Improved lynx and stag movement.
- Tuned thunder sound in storm area.
- Fixed a bug where slivers kept circling around altars at a low framerate.
- Fixed jumbled layers of spawned creatures
- Smoother camera handling.
- Game now has an icon. Hurray!
- Game pauses now when switching to another application.
- Lots of minor bug fixes and tweaks.
- Possible bug fix for OS X 10.6
- Updated game manual.
EDITOR UPDATES
- Fixed cursor visibility issue in fullscreen.
- Wind editor now has sliders to adjust values.
- Error log notification window (WIP).
- Axis configuration to ConfigurablePlayerInput and Keymapping