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March Development update

March was a shorter month than usual due to the Game Developer Conference in San Francisco but we have still made good progress with Plague Inc: Evolved. We got to meet loads of cool developers at the conference, meaning we came back with lots of ideas for the future and even more enthusiasm to push on and release the final version of Plague Inc: Evolved. :)

Our main focus remains multiplayer. A few weeks ago - we hit a bit of a roadblock when we encountered some nasty desync bugs. This meant that the simulation and the turns on the different machines were not running at the same time, giving one player an advantage (usually the host). The desync seemed to happen at random but we've spent a lot of time debugging and we think we've got to the bottom of it now (linked to game events firing). Haven't had any desync issues in the last few days so the bug is hopefully gone for good!

Separately, the Linux build is coming along nicely and it went into beta a few weeks ago. Thanks very much to everyone that has been helping out, it's been great to see so many people contributing to bug finding on all the different machines/systems etc. If you want to get involved then please check out the thread in our Steam forums.

Keep an eye out for a new Scenario Creator Competition that we are going to run. Hoping to announce it in the next day or so!

James