It's been a pretty crazy last few weeks, But i've still been able to get quite a bit of work done!
I'll just get right into it.
UV REWORK [ DONE ]
Previously, UV Evidence would spawn at set locations, with some slight variations.
Now, UV can spawn on any wall, floor, (maybe even ceiling) or door within it's reach, While this might sound like it's Too Much, this actually makes UV evidence much more consistent, And in some cases quicker to get. It also makes items like The Tripod more useful. While testing is mostly complete, I am working on adding more places for the evidence to spawn. (Like Tables, Chairs, Etc.)
There are patterns to where it spawns, But you'll need to learn these yourself!

MAP CHANGES
I decided to add a bit more Detail to The House, and The Ghost Ship. (also did a Lighting & texture update to The Diner)
The House, the backstory behind the location is basically "it was a long-abandoned house (How original) and a new family bought it, and were in the process of restoring it when they noticed Paranormal activity." And now, I feel like it more accurately fits that story. With flooring and carpet being replaced, and Walls being replaced. Here's a look!




The Ghost Ship, With Scripted UV going away, the rest area really needed some more things for the ghost to leave prints on, so... I added some crates, and a few extra surf boards. It also got some new Lights in the indoor sections.



The Diner, New Ceiling lights, and updated Kitchen textures. No more chrome stoves or counters.




THE CAVE
The cave is coming along very well, pretty much all I need to do is add interactables, and a bit of extra detail.
And I do have a final set of teasers to share, but I wanted to talk about something first,
I've been thinking a lot about how much I want to share about upcoming maps image wise,
And I think I'm going to share minimal details about them from now on, to give y'all a better experience when playing them for the first time.
I'll still be showing some shots just to give y'all an idea of the maps though,
just not "here's every room in the map," here's the ghost rooms," etc.
I'll probably be keeping some bigger set pieces (Like the waterfall) secret too.
Anyway, Here's the final teasers for The Cave.




MISC
Audio Settings have been added
Added in a Main Menu, Menu Theme, and Intro 'Video' Also added an ability to Disable the Intro video, and even disable the Main Menu.
Improved Door feel, and physics. Also improved the ghost's interaction with it.
Models and textures have been further optimized, And improved in quality.

10 8 STEPS BEFORE RELEASE
Player Controller rework [ DONE ]
Book Rework [ DONE ]
EMF Rework [ DONE ]
UV Rework [ DONE ]
Stress System rework [ DONE ]
2 New Maps: The School, The Cave [ 45% ]
Hunt System [ 20% ] & Ghost Models [ Model 1 of 4 Complete ]
Steam Page overhaul & Trailer
Arcade Games [ POST RELEASE ]
Photo System [ POST RELEASE ]
As you can see, I did decide to push back the Arcade Games and Photo System until post-release. These will likely be in the first major update though!
(By post release, I mean Early Access, Not V1.0!)
No promises yet, but I'm still aiming for a late August release,
But as I mentioned before, I won't release it until I'm 100% happy with the state it's in.
Anyway, that's all for now! Dev Log 10 will be the Final dev log before release!
