With the alpha build just around the corner, i made a checklist for what's needed until the build is ready, Here's whats completed, and what's left.
TV Rework - 90% Complete
Door Rework (Animation based to Physics based) - DONE 22/25
Add Teke Teke ability: *HIDDEN* - DONE -- 22/25
Add Poltergeist ability: *HIDDEN* - DONE -- 22/25
Add New Fingerprint Textures (5) - DONE -- 22/25
add new Footprint textures (5) - DONE -- 22/25
Ghost Tab - Ghost Menu W/ Save-able notes - DONE -- 22/25
Ghost Tab - Descriptions for each ghost - DONE -- 20/25
Ghost Tab - Finish Saving Clicked evidence - DONE -- 20/25
Tutorial: Hunts - DONE -- 22/25
Full Stats Menu - DONE -- 20/25
Leave Level + Get Results - DONE - 21/22
Leveling and XP System - DONE - 21/22
The House, Diner, and Ghost Ship maps are now complete.
The Ghost Ship also got reworked (Which i believe i mentioned in a previous post)
It went from ~40, to over 100 Interactions
and from 2 Ghost Rooms, to 4. I Also replaced the sand textures & Optimized the water a bit.
With the new additions being: A Rest Area, and Bathrooms.
This map is only present in the Arcade,
I'd imagine most players will only go to it once or twice,
so i didn't made the interactions count/variety too big of a focus.




The Diner:
200+ Interactions,
8 Ghost rooms.
I Added more looping areas for when Hunts get added in, As well as a Outer/City area past the fence.
All that's left for the diner is adding in Evidence Spawns'Locations, and a few extra interactables for the ghost.




That's all for this dev log! The next Post will likely be the release date for the Alpha Build, But i may post one in-between depending on what gets done until then.
See you soon.
- Hollow
