·Developer post·Original post (opens in a new tab)
Demo update! (v0.1.4)

New Features
- Large monsters in the game have gained new abilities:
- Werewolf: When its health drops to 50%, it will slam the ground, causing nearby towers to malfunction for a period of time.
- Giant Spider: When it dies, 5 small spiders will emerge at its location.
- Lizard Mage: Its health is significantly reduced, but it will periodically enhance nearby monsters!
Gameplay Improvements
- Tower tooltip window will only show when click on a tower, instead of when hovering over a tower.
- You can set the default target priority for each kind of towers by right-clicking on the tower buttons!
- The camera can now be moved with the middle mouse button in-game.
- The map can be navigated using WASD or arrow keys.
- The game will now remember the game speed your selected.
- Placing objects in non-buildable areas will no longer cancel construction.
Balance Adjustments
- Slightly reduced the strength of the Icicle Tower, Scrap Tower, and Sniper Tower.
- Increased the strength of the Fireball Tower and Poison Tower.
- Slightly reduced the slowing effect from ice towers. (After everyone started building mazes seriously, the original slowing effect became too strong.)
- Removed the block set that have only T-shaped blocks.
Bug Fixes
- Fixed the issue where blocks under Poison Towers could be recalled.
- Fixed the issue with the Drone Tower sticking to the target when placed on minecarts.
- Fixed the issue where building towers with keybinds required movement or rotation before placement.
- Fixed the issue where the Workshop's enhancement talent was not working.
- Fixed the issue with boost tiles appearing in places they shouldn't.