Dear players,
Thank you for your feedback. The contents of this update are as follows:
1. Adjusted the settings for locking onto enemies in combat and auto-switching locked targets to two separate options. By default, locking onto enemies in combat is disabled. You can modify this in the Gameplay tab of the settings interface.
2. Adjusted the damage values of most enemies' skills to make them more reasonable. Specifically:
a) Reduced Tail Whip skill damage of the dog from 150% to 100%, increased Upward Strike from 100% to 125%, and increased Ground Slam from 100% to 150%.
b) Increased the damage of all skills for heavy monsters from 50% to 100%.
c) Increased charged shot damage of flying beasts from 50% to 100% and decreased Close-range Upward Strike from 120% to 80%.
d) Reduced Charge impact damage of Fenrir from 150% to 120% and ranged damage from 100% to 80%.
e) Increased the interval time of all ranged beam attacks of the Fire Giant to 1.2 seconds.
f) Reduced Dive and Aerial Ground Slam damage of the Frost Giant from 180% to 150%.
g) Increased the damage of Poison Mist and Hurricane by 25% and adjusted the triggering interval time from 1 second to 1.5 seconds. Reduced Thunderstrike damage by 25%.
3. Fixed the issue with incorrect damage range of the dog's normal attack. Fixed the issue of excessive damage range of the continuous flame jet skill of the Frost Giant.
4. Adjusted the collision of Fenrir's hand model to prevent players from getting stuck. Fixed the issue where Iron Mountain Charge skill of Fenrir sometimes released in the wrong direction.
5. Adjusted the timing for canceling the recovery frames after the fourth throw of the axe weapon's normal attack, making it earlier.
6. Fixed the issue where the Eternal Arrow of the bow weapon sometimes failed to correctly turn towards enemies after evading.
Note: To ensure the best gaming experience, please make sure you have downloaded the latest version of the game.