Dear players,
Thank you for your feedback. The main contents of this update are as follows:
1. Weakening the resilience of minor enemies in different chapters, reducing the duration of most skills' resilience, and adjusting some unreasonable resilience levels.
2. Adjusting the judgment of accumulated resilience state for minor enemies. Now, the resilience states for cannon fodder, regular, and medium-level enemies have been changed from a fixed 3 seconds to 1.5 seconds, 2 seconds, and 2.5 seconds respectively. The resilience levels have also been adjusted accordingly. Moreover, the number of hits required to trigger the resilience state for different ranks of minor enemies has been changed to twice, 1.5 times, and 1.25 times the original values.Added a visual effect indicator for the resilience state upon being hit.
3. Adjusting the logic for intelligent target locking. The game will now calculate the next enemy to lock onto based on distance and angle, and the damping time for the camera has been delayed.
4. Adding a separate reset button for selected talents in the talent interface.
5. When players select a challenge after choosing a stage modifier, the previously selected stage modifier will be saved and retained for future challenges.
6. Optimizing the loading speed of scenes.
7. Fixing the issue where exiting a stage could cause the game to freeze.
Note: To ensure the best gaming experience, please make sure you have downloaded the latest version of the game.