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Skullgirls Patch Notes - 8/12

General
- Fix Filia being able to do air Gregor in a brief window while falling after a failed Fenrir Drive.
- Fix Parasoul bug where chaining into a tear-igniting attack off j.MK could ignite a tear that j.MK had hit. Thanks Baiken! If you notice weird behavior with igniting tears, please submit a bug report. :^)
- Fix bug where keyboard was not allowed to hold keys to do things during fight loading (left/right in training mode, or tag combinations to swap team order) as late into the loading screen as controllers were. Now it just needs to be before the end of loading for all input types.
- Framedata numbers at the bottom are now correct on whiff, instead of off by -1. Framedata numbers at the bottom now ignore superflash frames as part of the startup. Framedata is now up to Pizzarino's standards, I hope.
- Big Band: Fix a frame-perfect bug where an A-Train could be made to ignore the first active frame (by trading) and skip the second (by armoring the trade). It will now properly grab on all trades. Thanks Fizzxwizz!
- Fix some bad math causing weirdness with Painwheel's air fly startup when done along with a Center Stage.
- Valentine's tag in will no longer cross up if the person tagging to her is cornered with the opponent next to them.
- The default Macro2 command is now MP+HK, instead of MK+HP, so that the Macro button won't move Fortune's head. It won't erase your existing key bindings but for new games or Reset To Default it applies. Thanks Wildpony!