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Skullgirls Patch Notes - 8/5

Steam Cloud saving is now DISABLED by default. If you wish to use it, add the Launch Option -enablecloudsaves and then run the game. Perhaps this will prevent some people from having their savedata cleared each time I make an update. We shall see!

New Stuff
- Added a green flash on your character when doing a successful Pushblock Guard Cancel into a special move or super. This only happens if you actually cut off some blockstun. (We tried to make sure it is a separate intensity from the counter-hit red flash, for colorblind people.)
- All throws have a 5f input buffer after a successful throw releases the victim, to help with cancelling into a special or super.
- Add some more oomph to Squigly's Seria Draugen Punch.

Bugfixes (carried over from the Beta)
- Fix Entourage crash in online matches! You can now use Entourages without fear. Extra special thanks to Izzmo and zeknife.
- Big Band can no longer parry the quake from HK Giant Step.
- Fortune's Cat Strike when done from the end of Cat Scratch Fever is no longer invincible.
- Fix hard-camera-shake background animations not playing on new (hahaha "new", c'mon Mike it's been over a year) camera-shake types that were higher than Hard. Painwheel's charged cr.HP and her QCT+K's shoulder slam now shake the trees on Maplecrest, etc. Thanks for pointing this out again Skarmand.
- Fukua j.HK active time 1f->2f. It still has problems if I make it active for 3f, and for the life of me I can't figure out why, so 2f is the best I can do. It's more than 1f!
- All multi-hit high or low normal attacks are now mid for any remaining hits after the first hit makes contact. Most moves were already this way, I cleaned up a few stragglers. Also fixed moves like Valentine's j.HK / Squigly's F+HP and cr.HP / etc, where the later hits were always mid even if the first hit did not connect. Now in that situation the first actual hit will still be high or low.
- Fix a dumb bug that meant your throw tech window might be reduced by 2f in some odd cases. You will always have the proper window now.
- Fix Painwheel's LK Buer->flying DF+LP \/ s.MP randomly missing on Squigly when facing to the left even with the exact same inputs.
- Double's backward car can now be done by holding Down-Back or Up-Back as well as just Back. Thanks Nawj!