General
- Can't attack immediately as Action appears for Downs, need to wait until the word starts to disappear. This feels a little more natural.
- Prettily refill the loser's healthbar between Downs instead of having it just appear full.
- Allow 2-button dashes during Downs. This is magic you really don't understand how hard this was and it probably broke something else but hey it works~!
- Fix wrong frame in wrong place in Peacock's snapback.
Gameplay
- Add Peacock's targeting plane from the Beta. It's helpful and doesn't appear broken since you can always dodge it, either underneath if close or above if far, and it helps her with fullscreen pressure/fullscreen hit confirms, which is her "thing".
- Double's backward car now has 8f of hitstop on opponent and Double; frame data is the same as before (with their back to the wall, opponent can move for 3f before they are hit) but they now have 11f instead of 3f to input a counterattack. Regular car is unchanged. (This was also a typo, it was all in the script since there was hitstop ever, but was not applying these values on the backward version, heh.)