Welcome to zombo.com the PC release of Skullgirls!
Make yourself at home...have some notes, maybe an apple slice...
** Gameplay changes are pretty much done now, the rest of the updates will be missing features or fixes. **
Beta -> Release
- Added Squigly's story mode and the Rooftops Assault stage! See, we can keep a secret!
- Fortune: Catching the opponent out of the air with Headbutt or Zoom adds 45 Drama* instead of the regular 30. Do you still love me, Inuchiyo?
- Painwheel: Gains 1/3 of the normal amount of meter for attacks while Installed.
- Squigly:
- Daisy Pusher is now active and invincible for 23 frames. Still jump-able after the superflash but is now a much better answer to lots of things. (In FGC-speak, Daisy Pusher is 4+9, active for 23.) "SLYAM DYANCE!"
- All specials properly do chip damage.
- Special-to-super-cancel windows adjusted to match everyone else. Cannot cancel in the recovery of things, no more cancelling in the middle of Silver Chord, etc.
- Damage adjustment: j.HK 1412, j.HP 1406, j.MP 550, j.MK 1362, s.MP 850, s.HP 750+800. (Some numbers may seem odd because multi-hit moves are affected by damage scaling.)
- Lots of art fixes.
Release 8/22 -> 8/23
- Enable Valentine's color #9. Whoops.
- Locked Squigly's tutorial if you don't have her DLC. Whoops.
- Fix lots of text and translation issues.
- Brightened up Rooftops Assault.
- Even more Squigly art fixes.
* someone suggested calling Undizzy Stun "Drama". Whee. Keep it?