There's a 3v3 Skullgirls today, Saturday 10-19, at Super Arcade in Walnut, CA, at 4PM. Graciously held by IE Battlegrounds, it will be streamed on their Twitch channel. Come play or tune in and watch as I try to get those ornery 'top' players interested in SG again! (Also there are some other games too, I guess. :^)
This update's got a bunch of gameplay fixes.
General
- COMPLETE update for Portuguese - if you're Brazilian, check it out and let us know that it isn't such a garbled mess anymore. (Check it out even if you've just gotten a Brazilian...)
- Fixed up some errors in French, Spanish, and German too.
- Add more IGG backer colors for...I can't remember, look for yourself! Double's is her sole IGG color request, so we went "all the way" for it. <3
- "Death Allowed: No" in Training Mode now really means it. Moves that would previously kill you with this option set should no longer do that.
- Add back the VO for Filia's snapback. WTH.
- Update Contributor Credits. Those who were complaining about not being included are now included. Except for Mr. B===D, I guess you're just not cool enough or something.
Lobbies
- Better sorting in QotH for guests.
- Confirmation window when exiting lobbies.
- Spectators no longer get achievements.
Gameplay
- Double can no longer control cat heads while stuck by Val’s counter.
- Squigly's Lv1 DP invincibility now correctly overlaps the first 2 active frames. Whoops.
- Air super update: Air EKG / Air Gregor / Buer Thresher / Feral Edge only cause post-superflash hitstop for 1f of the active frames. In real terms, they aren't guaranteed as far away now. Buer Thresher has been altered so that there is an instant hitbox right next to Painwheel, but the farther spikes are able to be blocked post-flash. If you didn't understand any of this, don't worry about it. tl;dr Less to whine about with mashing certain supers now.
- Increase vertical size of first hit of Fortune’s MK/HK Fiber Upper. (This is actually a fix, she already had the extra boxes but they were of physical-extent type rather than attack type.)
- Characters that are DHC'd out no longer count as having-been-hit-as-assist, and thus do not lock themselves out for any period of time. Alpha counter -> super -> DHC back to original character is now possible, a-la MvC2.
- Fix Drama problems:
-- Drama now will never clear on regular wakeup.
-- Your own Drama now clears on DHC, tag, and alpha counter (as well as the previous things, ground tech and burst). Tagging or DHCing out at high Drama now will get you fully punished.
Dis game gon git ta Evo soonr r lata!