Arf.
Translation:
General
- Call the Wardrobe Department notification fixed.
- Build string now visible in lower-right corner on Title Screen (Useful if you want to reference a build!)
- Random Select = Random color (can still press Start to choose one if you want.)
- Play a sound on “Error getting opponent connection info”.
Lobbies
- REAL fix for the countdown not starting lockout. Hee hee.
- Lobby Creation now remembers all settings.
- You can now choose Unnamed Lobby as a name. Why? Not sure.
- Players still in-game have gray text in their box when viewing them in a lobby.
- You can now kick people, even if they are in-game.
- Fixed Lobby player highlighting in 8 player rooms.
- Fixed the off-screen ready icon pulsing.
- Fixed Lobby exit confirm window staying up if you got pulled into a game while you were quitting.
Gameplay Fixes
- Squigly, fix Lv2 Sing -> SBO to actually be un-reaction-blockable post-flash...missed a line of script before to detect the superflash. :^P
- Improve wallbounce on Gregor Samson by removing physical extent on Filia for a few frames after the last hit if she made contact and was not blocked.
- Fix kara-meter given at start of normal attacks, now follows meter scaling rules in combos.
Gameplay Updates/Experiments
- Meter carries over between rounds in 1v1. (Yes there will eventually be Downs, but this is as close as I can get easily now).
- Experiment 1: Combos started off an assist hit = 50% scaled. Assists during combos work as normal.
- Experiment 1-B: Counterhit = 150% damage for just that hit.
- Experiment 1-C: Solos 210%->205% life, 160%->150% damage boost. Goes along with assists being weaker for damage but counterhits being better.
Woof.