I missed one experimental Beta change because I typo'd in script*, which is now being tested in the Beta.
If you play Peacock, head over and try it out so you can voice your opinion.
This is the ONLY change that's still on the table.
General
- Add training mode features! We finally got text for these, so here they are:
Stagger Recovery - turn this on to enable the Dummy to shake out of any stagger as fast as possible. Pummel Horse to Showstopper is NOT A COMBO, people.
Force Counterhit - turn this on to make every hit or throw a counterhit, so you can practice counterhit combos.
Skip Superflashes - aka "Darkstalkers mode" - turn this on to cause the game to skip any frames that occur during a superflash. For those of you wondering why there is hitstop after superflashes, try this and you'll see what it's for. With hitstop, a 5f-startup super is a 5f attack and the hitstop is simply aesthetic. WITHOUT hitstop, a 5f-startup super with a superflash is a 65f attack! (This option only affects training mode, sorry, but you can set health to Normal and deaths allowed to Yes. And yes, it'll skip things like Seria Sing or Road Roller.)
For the person who asked for "Random Reversal" for dummy recordings, that's been there for a while! Set it to "As Reversal" and for Slot pick "Random". :^)
Gameplay
- Fix Filia j.HK hitbox to make it more consistent in situations where it should hit.
- Improve Filia's Ringlet Psych visually, add sound effects, and shorten it by 9f to make it somewhat more useful.
- Fix the small shimmy at the end of Fortune's Lv3 before the explosion that could very rarely cause a crossup if she missed and you were standing right on top of her head.
* This happens more than I would like to admit. (^.^)'