[edit] Made a small update that fixes states not being properly tagged, most of which were in Filia because she was the first character we made. LP Updo is now shown as -58 instead of +1.
General
- FIXED the always-holding-Up controller bug. If you are using a T.E. stick, you will now have to set it to Left Stick (instead of D-Pad), and Eightarc owners will have to hit Mode.
Long story short, we were reading the POV hats even if your device reported that it didn't have any, because the T.E. drivers report no hats then proceed to use a hat anyway. Now we no longer do that, which means T.E.s are back to requiring the Left Stick setting, but it won't be broken for non-T.E.s or vjoy! Yay!
- Add automated frame data display in training mode!
Displays startup and block/hit advantage. Change Attack Data to Advanced, and it will display at the bottom when you do moves. This HAS to have some huge problem I didn't catch, but all the examples I checked are correct: whiffed move duration, advantage on hit/block, and reversal punishes. (O.o)
Doesn't show startup for projectiles because that's way too complicated.
Frame data is NOT Capcom style, startup frames are never active: 5f startup = hits on the 6th frame. A 5f-startup move can't punish a -5 move, but it can punish a -6 move.
- Clear input list when loading a savestate in training mode.
- Remove shadows from Parasoul's flame effects that still had them, oops.
- Improve HOT FIYA effects a bit by randomly varying the size of the flames.