Much time was spent on Identity Crisis to bring the FPS up on High Graphic Settings. May not look like much of a list but it did take some time for one person. Always a ton more to do!
The 2 fixes below were issues brought up on last time I was on for a play test.
- SNR - Wall collision fix locker room right wall.
- SWAT4 (Jmac) Character causing crash on multiple spawn fixed.
-Level Optimization-
- IDC - Identity Electric finished.
- IDC - Tons of Static Mesh merged to a single instance.
- IDC - Draw count lowered, draw distance set on all mesh.
- IDC - 30% Point lights converted to spot lights
- IDC - Lights converted to Blueprints.
- IDC - Map lighting intensity lowered.
This game is being built and tested with an RTX3080 GPU and ADM 5900x CPU with 32gb Memory in Unreal Engine 5.1. The goal is to get 120fps on High Graphic settings with the hardware above. Which would give 60fps on Ultra. May not seem like much but these maps are built with real time Lumen Lighting and Reflections along with Nanite mesh. Which runs heavy on GPU's. This is all brand new "light/reflections and Nanite" in the past couple years and 100% brand new to me. We will get there!