Added the 'Backstab' keyword to the Inspector's playstyle.
Added the 'Faster' keyword to the Inspector's playstyle.
Added more cards that use 'Fragile'.
Added a new altered state, Rush. Now, whenever anyone gains or loses speed, it will be visually shown by Rush.
Added up to 40 new gadgets.
Removed 3 combats from Handy Cut.
Added 6 new combats to Handy Cut, one of them being a boss.
Added a new Character Selector screen. You can now see Inspector's initial stats. Being the demo, the Detective's button is deactivated.
Added a new map. Updated the artwork of Tubercle City on the Map screen.
BALANCE
Removed the Clues altered state.
Reworked all the cards that used Clues in some way.
Reworked all the cards from the Inspector that had no archetype defined with the removal of Clues.
Reworked 4 enemy passives from Handy Cut.
Adjusted all the enemy intentions so that Easy Combats feel like a tutorial and from there scales on a fair difficulty.
Added to each Event one of two tiers, so that depending on which one it has, it will only be able to appear in the first/second or third events from each zone.
Removed the option to pay for resting, replacing it with a remove card option that costs the same as resting did.
UI AND EFFECTS
Updated the cursor.
Updated the description boxes.
Improved the Upgrade Card screen. Now, when you select one, the upgrade is on the right of the non-upgraded one, so you can clearly see what it upgrades.
Improved the Events options so that are less ambiguous.