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Game Update 0.4.3

Time for a change! The 0.4.3 update is now live, including Multiplayer improvements and official PlayStation 4 "DUALSHOCK 4" gamepad support.

See Multiplayer information for help on setting up servers.

  • Multiplayer improvements
  • "DUALSHOCK 4" (PS4) controller support
  • Updated to CRYENGINE 3.6.10
  • Fix: Skeletons were not updated on the server when out of view range
  • Fix: Field of view being set twice and not adhering to cl_camFieldOfView
  • Cleaned up CVar usage, removed unused ones
  • Added seamless multiplayer check
  • Added "version" data key for lobbies and servers
  • Added debug CreateLobby command
  • Improved lobby <-> server connection process
  • Fixed near plane (first person) shadows
  • Implemented steam networking interfaces and new experimental punchthrough
  • Fixed Jansson not using the CRYENGINE memory manager
  • Fixed a bunch of debug mode assertions
  • Corrected OnEndSession FG parameter
  • Fixed possible particle physics crash during gameplay
  • Reworked player freezing to avoid slight movement
  • Removed min air time for land
  • Actor stats are now fully reset after revive
  • Inputs are no longer reset on revive
  • Tricks are now queried on land, enter air and revival
  • Fix: Exploit to perform a trick while on ground by using arrow key immediately after spawning
  • Fix: Player dying if performing trick when respawning
  • Fixed buttering behaviour
  • Fixed dynamic light source passing a temporary variable onwards
  • Cleaned up & optimized player view code
  • Optimized ViewFirstPerson function
  • Fix: Non orthonormalized matrices in player view
  • Improved GameWarning usage
  • Fix: Max surface velocity was checked by surface name instead of id
  • Fix: Possible renderer crash during level load
  • Moved keyboard shifty from Mannequin idle to trick manager, fixes issues with inability to shifty while rotating
  • Removed trick & rotation logging
  • Changed forced kill to bail
  • Optimized ski effects
  • Fix: Particle flashing while skiing over a new surface type
  • Dynamic environment probe textures are now cached on entity spawn
  • Optimized CActor::UpdateStats, steam statistics are now sent on revive, death or actor destruction
  • Disabled a bunch of unused render targets
  • Integrated CRYENGINE fix for particles not loading in updated cubemaps
  • Fixed poles being incorrectly deselectable
  • Fixed possible physics deadlock on spawn
  • Re-implemented sideways landing crash