Time for a change! The 0.4.3 update is now live, including Multiplayer improvements and official PlayStation 4 "DUALSHOCK 4" gamepad support.
See Multiplayer information for help on setting up servers.
- Multiplayer improvements
- "DUALSHOCK 4" (PS4) controller support
- Updated to CRYENGINE 3.6.10
- Fix: Skeletons were not updated on the server when out of view range
- Fix: Field of view being set twice and not adhering to cl_camFieldOfView
- Cleaned up CVar usage, removed unused ones
- Added seamless multiplayer check
- Added "version" data key for lobbies and servers
- Added debug CreateLobby command
- Improved lobby <-> server connection process
- Fixed near plane (first person) shadows
- Implemented steam networking interfaces and new experimental punchthrough
- Fixed Jansson not using the CRYENGINE memory manager
- Fixed a bunch of debug mode assertions
- Corrected OnEndSession FG parameter
- Fixed possible particle physics crash during gameplay
- Reworked player freezing to avoid slight movement
- Removed min air time for land
- Actor stats are now fully reset after revive
- Inputs are no longer reset on revive
- Tricks are now queried on land, enter air and revival
- Fix: Exploit to perform a trick while on ground by using arrow key immediately after spawning
- Fix: Player dying if performing trick when respawning
- Fixed buttering behaviour
- Fixed dynamic light source passing a temporary variable onwards
- Cleaned up & optimized player view code
- Optimized ViewFirstPerson function
- Fix: Non orthonormalized matrices in player view
- Improved GameWarning usage
- Fix: Max surface velocity was checked by surface name instead of id
- Fix: Possible renderer crash during level load
- Moved keyboard shifty from Mannequin idle to trick manager, fixes issues with inability to shifty while rotating
- Removed trick & rotation logging
- Changed forced kill to bail
- Optimized ski effects
- Fix: Particle flashing while skiing over a new surface type
- Dynamic environment probe textures are now cached on entity spawn
- Optimized CActor::UpdateStats, steam statistics are now sent on revive, death or actor destruction
- Disabled a bunch of unused render targets
- Integrated CRYENGINE fix for particles not loading in updated cubemaps
- Fixed poles being incorrectly deselectable
- Fixed possible physics deadlock on spawn
- Re-implemented sideways landing crash