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Stability Update

New update oriented around improving game stability is going live now:

  • Fixed SNOW build without Steam being launched when using shortcuts or using the executable directly
  • Session markers are now placed first in the drop point selection list - This will be applied to players as well in the future
  • Fixed multiple problems and memory issues caused by multiplayer sync
  • Multiplayer sync now snaps to correct values if diff is too large
  • Fixed server history not being reset correctly
  • Fixed possible issue where local client would receive input sequences from player
  • Improved creation of physical proxies for UI elements
  • Fixed possible case of interpolating to invalid server state
  • Fixed UI help / description element being created even if the string was empty
  • Fixed having to update description text every frame, slight optimization and fixes possible crash
  • Fixed UI crash caused by invalid object id being allowed into reused id pool
  • Fixed inability to switch levels
  • Fixed possible crash while closing a modal
  • Fixed possible UI crash seen in events