New patch is going live including a bunch of fixes to common Multiplayer issues:
- Fixed "Say" command cutting off text
- Fixed music controls action map
- Fixed music sometimes not playing and starting too many songs while loading level
- Improved music shuffle functionality
- Improved volume balance of SFX and music
- Fixed camera bug when exiting replay
- Fixed possible crash while purchasing
- Fixed multiple possible Multiplayer crashes - We are actively looking into stability, more patches will come as we resolve issues
- Fixed server sending input data to clients
- Integrated new server sync history for improved stability at higher frame rates
- Fixed player and camera positioning teleporting during high ping or packet loss
- Utilized average network delta / ping to counter-act instability on jitter-heavy connections
- Fixed pushing not correctly being taken into account for network prediction
- Fixed other clients not being notified of disconnects (fixes overpopulated scoreboard and entity tag issues)
- Fixed scrollbar not being removed from scoreboard
- Servers now have their own independent time of day speed that is set a fair bit faster than normal
- Optimized UI update to fix possible source of lag
- Optimized time of day change a bit
- Optimized entity tag manager update
- Added support for End Session in MP
- Fixed respawn loop that occurred if the player crashed while in the gift screen
- Fixed possible entity tag crash on level unload
- Fixed not showing level name in loading screen while connecting to server
- Fixed having to pause physics thread while deleting UI physics objects
- Improved SFX and music volume balance
- Disabled Change Mountain option when in MP session
- Renamed "Quit to Frontend" to "Disconnect" when in MP session