Developer postOriginal post (opens in a new tab)

Multiplayer Fixes

New patch is going live including a bunch of fixes to common Multiplayer issues:

  • Fixed "Say" command cutting off text
  • Fixed music controls action map
  • Fixed music sometimes not playing and starting too many songs while loading level
  • Improved music shuffle functionality
  • Improved volume balance of SFX and music
  • Fixed camera bug when exiting replay
  • Fixed possible crash while purchasing
  • Fixed multiple possible Multiplayer crashes - We are actively looking into stability, more patches will come as we resolve issues
  • Fixed server sending input data to clients
  • Integrated new server sync history for improved stability at higher frame rates
  • Fixed player and camera positioning teleporting during high ping or packet loss
  • Utilized average network delta / ping to counter-act instability on jitter-heavy connections
  • Fixed pushing not correctly being taken into account for network prediction
  • Fixed other clients not being notified of disconnects (fixes overpopulated scoreboard and entity tag issues)
  • Fixed scrollbar not being removed from scoreboard
  • Servers now have their own independent time of day speed that is set a fair bit faster than normal
  • Optimized UI update to fix possible source of lag
  • Optimized time of day change a bit
  • Optimized entity tag manager update
  • Added support for End Session in MP
  • Fixed respawn loop that occurred if the player crashed while in the gift screen
  • Fixed possible entity tag crash on level unload
  • Fixed not showing level name in loading screen while connecting to server
  • Fixed having to pause physics thread while deleting UI physics objects
  • Improved SFX and music volume balance
  • Disabled Change Mountain option when in MP session
  • Renamed "Quit to Frontend" to "Disconnect" when in MP session