Fixed render loading thread not stopping if level load failed, resulting in a grey screen
Load maps as pure client instead of passing a server flag, possible fix for level load issue with strict Anti-Virus setups
Fixed possible UI legend crash
Fixed possible spawn point selection crash
Fixed failure to load levels after having viewed MP menu
Temporarily disabled ragdoll inheriting player velocity in Multiplayer - This change is a test for the Server lag occurring, will not be live until a Server update goes out later
Servers are now pinged simultaneously, fixes empty server list if first server failed to respond to ping