Main Features:
- Snowboards
- Snowmobiles
- Improved store layout
- Reworked event and map selection UI
- Added Mountain Store for future use
Misc:
- Fixed localization for tutorial to handle push/tuck separately
- Tweaked default cam so you can see infront of you a bit easier
- Fix possible MP crash caused by non-existent history item
- Fix case of GetCurrentReplayProgress dividing by zero
- Fix ability to select hidden nav objects by mouse
- Fix reference image assets always behaving 2-sided
- Display updated player info label on all menu screens
- Implement new store selection menu
- Fix possible customization crash
- Change discounts to use a red color
- Implement first pass of pivoted slot selection
- Fix shadows in Frontend
- Change inventory to use slot selection again
- Fix possible threading issues with the HTTP system
- Re-enable motion blur for frontend assets
- Fix and simplify UI object positioning and forward offset
- Fix particles being paused on death
- Fix textbox overlap when auto UV is used
- Fix mouse events triggering animating UI objects
- Calculate frontal area dynamically from physics bbox
- Disallow hold button activation for drone and session marker when not owned
- Disallow tutorial activations in MP
- Remove collision specialization for hands
- Fix possible crash on shutdown
- Fix possible bone parsing crash if params was not an object
- Disabled use of CRYENGINE allocator for cURL
- Fix replay freeze bug
- Switch to RapidJSON 1.0.2
- Fix horizontal scrollbar updating screen size incorrectly
- Fix RapidJson use of std allocators
- Unify usable asset functionality
- Fix possible case of default attachment orientation not being set
- Optimized physics update
- Fix possible crash on switching level
- Fix a few possible physics threading issues
- Improve processing of physics thread data on game thread
- Fix angular velocity stat not being updated in air
- Fix invalid physics part index being inserted into map
- Fix a few UI responsiveness issues
- Fix possible asset parsing crash
- Use default riding animation pose for determining ski position
- Dynamically offset ski physics proxy instead of relying on predefined info
- Fade ski trail out based on velocity, not point count
- Fix UI not resizing when FOV has changed
- Fix drone not being spawned after first try
- Allow for camera rotation when in crash menu
- Fix a possible crash
- Block ability to use session markers in events
- Fix starting event inside a level resulting in frozen game
- Make sure that pause menu has CustomizationWorkspace extension
- Remove calf and foot proxies by name instead of by hardcoded id
- Fix jump impulse hold time behavior
- Unified store and promotions UI behavior
- Send challenge persistent storage update to backend immediately instead of queuing
- Fix FlashUIArray node not passing all leftover objects
- Fix several cases of looking up the same asset multiple times in a row
- Fix store asset icons not being added for owned assets
- Fix overriding of asset featured setting if property did not exist
- Fix filter UI in inventory and store
- Fix store filters, merge promotions
- Fix PS4 pad touchpad click not being registered
- Fix scrollable group sorting
- Fix reset settings crash
- Add store tags based on store state, not asset ownership
- Add all possible glyphs into embedded UI fonts
- Implement Frontend camera preset
- Unify filter listing with query setup
- Fix issues with grinding score
- Fix statistics tracker adding invalid prerequisite elements
- Fix IsSeamlessMP check returning true in frontend - Fixes menu tutorials not triggering
- Fix possible level switch crash
- Fix issues with overriding attachments that rely on entities in-game
- Fix possible crash
- Make sure that current workspace is root when showing the quit game modal
- Make NextIntro trigger on key release instead of key press
- Fix player view rotation not being updated on revive
- Fix possible action controller crash
- Fix many issues relating to attachment entities
- Fix possible game exit crash
- Fix level unload crash
- Fix possible trail generator crash
- Move trail generator ray skip entity to update call
- Hide all entity attachments before resetting actor model
- Tweak physics CVars
- Make sure that clicksonly navigation objects don't create any buttons
- Fix readonly items scrollbar not working
- Fixed tutorial behavior
- Fix physics part update being discarded in continue mode
- Fix case of possible score overflow
- Fix likely use of expired character array during asset parsing
- Use default loadout for remote players while waiting for theirs, instead of the local player's