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0.8.0 Update with Snowboards and Snowmobile out now!

Main Features:

  • Snowboards
  • Snowmobiles
  • Improved store layout
  • Reworked event and map selection UI
  • Added Mountain Store for future use

Misc:

  • Fixed localization for tutorial to handle push/tuck separately
  • Tweaked default cam so you can see infront of you a bit easier
  • Fix possible MP crash caused by non-existent history item
  • Fix case of GetCurrentReplayProgress dividing by zero
  • Fix ability to select hidden nav objects by mouse
  • Fix reference image assets always behaving 2-sided
  • Display updated player info label on all menu screens
  • Implement new store selection menu
  • Fix possible customization crash
  • Change discounts to use a red color
  • Implement first pass of pivoted slot selection
  • Fix shadows in Frontend
  • Change inventory to use slot selection again
  • Fix possible threading issues with the HTTP system
  • Re-enable motion blur for frontend assets
  • Fix and simplify UI object positioning and forward offset
  • Fix particles being paused on death
  • Fix textbox overlap when auto UV is used
  • Fix mouse events triggering animating UI objects
  • Calculate frontal area dynamically from physics bbox
  • Disallow hold button activation for drone and session marker when not owned
  • Disallow tutorial activations in MP
  • Remove collision specialization for hands
  • Fix possible crash on shutdown
  • Fix possible bone parsing crash if params was not an object
  • Disabled use of CRYENGINE allocator for cURL
  • Fix replay freeze bug
  • Switch to RapidJSON 1.0.2
  • Fix horizontal scrollbar updating screen size incorrectly
  • Fix RapidJson use of std allocators
  • Unify usable asset functionality
  • Fix possible case of default attachment orientation not being set
  • Optimized physics update
  • Fix possible crash on switching level
  • Fix a few possible physics threading issues
  • Improve processing of physics thread data on game thread
  • Fix angular velocity stat not being updated in air
  • Fix invalid physics part index being inserted into map
  • Fix a few UI responsiveness issues
  • Fix possible asset parsing crash
  • Use default riding animation pose for determining ski position
  • Dynamically offset ski physics proxy instead of relying on predefined info
  • Fade ski trail out based on velocity, not point count
  • Fix UI not resizing when FOV has changed
  • Fix drone not being spawned after first try
  • Allow for camera rotation when in crash menu
  • Fix a possible crash
  • Block ability to use session markers in events
  • Fix starting event inside a level resulting in frozen game
  • Make sure that pause menu has CustomizationWorkspace extension
  • Remove calf and foot proxies by name instead of by hardcoded id
  • Fix jump impulse hold time behavior
  • Unified store and promotions UI behavior
  • Send challenge persistent storage update to backend immediately instead of queuing
  • Fix FlashUIArray node not passing all leftover objects
  • Fix several cases of looking up the same asset multiple times in a row
  • Fix store asset icons not being added for owned assets
  • Fix overriding of asset featured setting if property did not exist
  • Fix filter UI in inventory and store
  • Fix store filters, merge promotions
  • Fix PS4 pad touchpad click not being registered
  • Fix scrollable group sorting
  • Fix reset settings crash
  • Add store tags based on store state, not asset ownership
  • Add all possible glyphs into embedded UI fonts
  • Implement Frontend camera preset
  • Unify filter listing with query setup
  • Fix issues with grinding score
  • Fix statistics tracker adding invalid prerequisite elements
  • Fix IsSeamlessMP check returning true in frontend - Fixes menu tutorials not triggering
  • Fix possible level switch crash
  • Fix issues with overriding attachments that rely on entities in-game
  • Fix possible crash
  • Make sure that current workspace is root when showing the quit game modal
  • Make NextIntro trigger on key release instead of key press
  • Fix player view rotation not being updated on revive
  • Fix possible action controller crash
  • Fix many issues relating to attachment entities
  • Fix possible game exit crash
  • Fix level unload crash
  • Fix possible trail generator crash
  • Move trail generator ray skip entity to update call
  • Hide all entity attachments before resetting actor model
  • Tweak physics CVars
  • Make sure that clicksonly navigation objects don't create any buttons
  • Fix readonly items scrollbar not working
  • Fixed tutorial behavior
  • Fix physics part update being discarded in continue mode
  • Fix case of possible score overflow
  • Fix likely use of expired character array during asset parsing
  • Use default loadout for remote players while waiting for theirs, instead of the local player's