This week’s update brings some animation improvements as well as more bug fixes.
We are adding inverse kinematics that support the new animation system applied to all characters and fauna. This prevents feet from clipping through the terrain in most situations. We’ve also created a new idle animation for sabiroids. Lastly, character tool and weapon movements have been smoothed out and their positions have been improved.
Today's update to the stable branch contains all bug fixes from the past month. However, it does not yet include new features like the new building system and modding changes - for those, jump over to the dev branch to check them out!
https://www.youtube.com/watch?v=LRUku9fDyS8
Full list of new features and fixes: http://forums.keenswh.com/threads/7385749
