Faction Role Permissions
This new feature now allows faction members to restrict access to their structures over the faction block. The access can be set by rank, and only that or better ranks can edit/enter that structure.
That way, factions don't have to worry about double-agents infiltrating the faction and destroying the home base and all their ships when they are offline, as long as they don't promote that double agent.
Another feature is a 'Friendly fire' options for factions. This can be set to each role individually in the faction options. A member in that role with that option will be kicked from the faction on the 3rd attack on their own faction.
Station Contest Winners
Finally the stations of the winners are in the game. They will deployed only if the server didn't use custom stations yet (removing the folder would deploy them on next start).
These station will now spawn in neutral slots in the galaxy generator. Already explored systems might have a little bit more pirate stations than they should have but it is fixed and should normalize over time. All trading guild stations are shops and currently invulnerable (since there is more planned for them). Pirate stations not only have turrets, but they also call for support.
Derelict Stations
Gamma Derelict by tenk11kamikaza
Tranquility by Tshara
Medical Derelict by Atomic Yams
Shangra-La by Crimson-Artist
Nova by worms
Trading Guild Stations
Outpost by dalmond
Space Port by MaranellongGuild.
https://www.youtube.com/watch?v=07PjS6fpFgs
Refueling Station by Zeno9141
Trade Hub by Vanhelzing
Gamma Trade Station by tenk11kamikaza
(No Image)
Pirate Stations
Nexus by tenk11kamikaza, Dalmont and Raiben
Hub Station by Vanhelzing
Night Bane Station by jzimmerman4
Pirate Military Station by Lancake
Command Center by Fwiffo
Round two of the station contest will probably be in January, where more stations will be added to the pool. Also in the future, we are trying to populate the stations with spawners, and also loot will be hidden on the stations for players to find.
Bug Fixes
Those with sound looping problems, I apologize for this bug. I updated the sound library and am trying out several things, but it's very hard to test unfortunately.
Resolved 2
------------
1433 Docked/Turret entities docked to homebase planets are vulnerable on the segments other than the one with the faction block
1424 Random "indexoutofboundsexception" crashes when playing on Multiplayer
Closed 8
------------
1372 Duplicate by using factories, multi slots only
1224 Inconsistencies In blockBehaviorConfig.xml
1351 Skin File Exploit
1431 Anyone can reset the faction signature/ salvage the faction module
1405 Item duplication in factory
1252 Explosive defense system does NOT protect against stop, push or pull
1362 group power penalty is not applied
1441 Faction: Typo and OK button doesn't work
Thanks for playing StarMade,
- schema