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DEV UPDATE: NEW GUI

Greetings!

We hope you had a wonderful holiday season, and we wish you all a happy new year.

While things in the last week were a little slow, the new GUI is well on the way.

Here are a few WIP pictures of the new HUD. As you can see, bars (power/shield/etc) have been moved to the sides.

Please note that this is not in any way finished. This is just a snapshot and will probably look a lot different in the actual update.

They will only be visible if needed of course. Every element is now much more in line with an overall design. Credits, and speed display are of course not done yet. A greater amount of elements are also still to come for the HUD.

Shop and Mail have been put into icons (third one will be for player trading).

You can also see that the mini map has been overhauled to be more effective and user friendly. There will also be a bigger version available.

Here you can see the the display for selected entities. The fps/ping will of course be moved down. Also, as you can see, effects affecting your ship will be displayed in the lower center. Positive effects will be green in the top center. Also all effects, including defensive, will be listed as icons in the top (this is more visible in the next picture).

The messages on the side will be gone for active effects and status messages (including big ones such as "Flight Mode"), these will be made much less intrusive.

Here you can see the icons for defensive effects of overdrive and explosive.

The other parts of the GUI are also on their way to be redesigned. All GUI elements will also find their way into a config file for easy modding. We will also include a color palette for color blindness.

We hope you like what you see. As said, this is just a snapshot and a lot more will come.

Schema is now working again in full force. There may be some little updates coming out before the new GUI is released, to address some bugs as well as work on optimization. Thanks to all the server admins who agreed to let us take performance data, as that is the data which is impossible to get otherwise (performance data of 40+ people playing). Our almighty cat schema has already identified a ton of areas to improve. Especially the ping problems when a lot of players are on, this will be addressed and hopefully solved soon.

Thanks for playing StarMade,

- SM Team