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StarMade v0.19624 Big Bugfixing Round & Fleet Mining

Hello players,

It has been an eventful two weeks with our web servers going into chaos, but we are almost entirely operational once again. We also moved some things to more robust systems to hopefully never encounter blackouts of this size again. We apologize for any trouble and frustration caused by the downtime.

Fleet Mining

Fleets now have an additional order “Mine Sector”, that when given will do exactly that. Keep in mind that for now the sector they are mining in will have to be loaded. Also, the flagship will not participate in any mining. It currently only works on Asteroids.

We will further develop fleet functions along the way in the next updates.

Other Changes

  • Newly generated Void Systems are mostly empty now.
  • Minimum Rail movement and rotation speed is now 5 times higher.
  • With fixing simulation through the introduction of fleets, simulation spawn (pirates/traders) frequency has been increased. This may need to be increased again in the future.
  • AI aggro range is now a lot higher.

Bug Fixes

A bunch of bugs (47 confirmed) have been fixed. Also, optimizations have been made to memory taken (RAM) and docking processing in bigger numbers (e.g. bigger numbers of turrets).

Another optimization was getting rid of a slowdown caused by non-fleet ships, where servers would get bombarded by database queries which caused immense lag on the server side.

A few unreported bugs have been fixed also.

List of confirmed fixes:

T1238 carrier recall drones unable to redock properly and get stuck in a loop, caused by non physical rails

T1205 nullpointer on entering tutorial

T1201 textures don't get extracted

T1199 Nullpointer when opening map after deleting a fleet

T1194 docked fleet members stay behind in unloaded move orders

T1191 Ship arrow versus Galaxy Map arrow

T1186 During carrier recall, drones can dock to the wrong pick up point

T1182 Fleet and normal AI is stationary in combat

T1172 ships assigned to fleet lose all rail based entities on unload

T1152 typos and oddities in fleet GUI

T1049 Personal Cargo drops at astronaut position on death w/ setting on

T1143 overheating fleet ships are still AI controlled

T1142 Cannot open calibrate thruster menu from build mode

T1125 removing shipyard computer while constructing results in item loss

T1122 shipyard nullpointer

T1121 Z-fighting with "preview block to build" enabled while using some build tools

T1118 explosions don't trigger shield recharge outage

T1115 ArrayIndexOutOfBoundsException on modified planet plate

T1110 "View Relations" does not display correct relationship values

T1106 Body moves when buying from shop

T1060 Cannons with penetration depth have damage loss

T1051 Defensive Ion Effect Not Affecting Docked Entities

T1021 Shipyard pulling extremely inefficient

T973 Creating ores by replacing cargo space with rock types

T969 Nullpointer when removing filled cargo blocks

T883 Forcefield Slabs Lighting is Fullbright and Uncolored

T733 creative mode hotbar doesn't allow you to remove items

T714 Game complains inventory is full in creative mode

T711 ship core can be destroyed completely

T689 Tab + F6 causes nullpointer when in build mode

T675 Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage

T663 Shipyard running out of power causes loss of blocks

T647 Turrets on ships built in shipyard do not inherit AI settings.

T546 Using "create docking" on station and planets causes nullpointer

T534 F5-screenshots of galaxy map appear with background transparent

T291 AI without thrust modules does not work well

T261 Server cannot be started because of one collapsed "SIMULATION_STATE.sim"

T256 Filter options in Catalog/Mail window

T251 Collision Damage: protected sectors don't protect you from collision damage

T116 unexpected behavior of infinite shops and credits

T107 using thrusters and mouse input while power outage causes fast spinning

T87 NoSlotFreeException Issues, Factory production losing product/raw material

T72 shop prices display prices incorrectly

T57 Inner ship remote toggles on ANY click, even in menu

T45 firing weapons on docked ships while cloaked

T28 Faction restriction does not apply for chests

T27 Invisibility mode ship issues

Thank you for playing StarMade,

~ The Schine Team