Hello Citizens, ~
A small hotfix has been uploaded:
- Fixed servers with lots of blueprints freezing when a player saves a blueprint (Uncontrolled multithreading caused too much memory being consumed)
- Fixed cores being destructible on client side (didn't affect servers, so it had no direct gameplay implication)
- Fixed orientation resetting for damaged blocks on client side (also didn't affect servers, so it fixed itself on reload)
- Changed entity saving method to possibly fix issues of player states resetting on some systems. Also increased log output, in case it still happens.
Thanks for playing StarMade,
~ The Schine Team