Hello, Settlers! People are actually beating the game now! Looks like our predictions were pretty accurate.
This patch should help with some issues with clarity I've been seeing regarding the "stats" system; it's just REALLY not clear what it affects. I'm trying to opt for clarity before retooling the system itself; folks seem to enjoy what it's about once they understand it.
I'm also changing some things with the endgame itself as well; it looks like a tool meant to help players finish out the game wasn't really doing much of anything. They should make a bigger difference now.
IMPORTANT:
-Fixed a rare issue in which a late-game trigger would activate early. If you found yourself facing a mysterious Lv. 90 boss very early on, that was actually a bug!! This should fix that.
BUILDINGS:
-Putting something in an item stand has every adventurer in town comment on it.
-Removed event materials from shrine recipes, so they all unlock on clearing Boss 4.
-Melee and Ranged shrines now require 1 of Boss 5's mat, so they're unlocked later.
-Fixed the Rogue's shop making only 1 whetstone.
-Music sheets now have a visual indicator if they're active.
-Having multiple music sheets in your town will have them swap which one is active every few minutes.
ITEMS:
-Endgame items will now be bought much more often.
-Endgame items have had their stats buffed significantly, 1 -> 5
-Adventurers should talk about items more often.
PROGRESSION:
-Added a new card once you get your first event! It should help convey a more hidden mechanic a little better...
-Expanded on the card you get after Boss 3 to foreshadow a mechanic better.
-The town's centerpiece now has a helpful display after clearing Boss 6.
-Increased Boss 6's resource limit, 10 -> 20.
MENUS:
-Fixed card captions drifting away if you go AFK.
-Items should stay on your cursor better when dragging the camera or menus around.
-Items will now remove themselves from your cursor when closing the menu you grabbed them from.