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PATCH NOTES - v2024.3.12.0

PATCH NOTES - v2024.3.12.0

EDITOR
-Updated room rendering to improve editor performance by ~200% when building a level using rooms
-Added slope tiles to the City tilesets
-Added "delay" variable to Platform Clock

CAPTURE ZONE
-Added Capture Zones, which can record an area of the game screen
-Added Monitors, which can display the output from Capture Zones
-Added Mirrors

TIRE
-Bounce speed calculation has now been fixed to prevent inconsistencies on devices with fluctuating frame rates

GRAPPLE TARGETING
-Player can now no longer target grapple points that have a semisolid platform between them, and are below the player
-Can still be targeted upwards through a semisolid platform

DUCT
-Ducts will now push the player out of them to prevent players from standing inside
-Player velocity when exiting a duct pointing upwards is now a fixed value
-Fixed corner duct sprite in editor
-Fixed a bug causing the player to float one pixel above the g round on exiting a duct

LASER NODE
-Added a spark sound and visual effect when being turned off
-Can be disabled with "spark" variable

OTHER
-Fixed a bug that caused the results screen to appear too small on some levels
-Updated Downtown Background artwork
-Fixed a bug causing Interact Triggers to show the button prompt when the player was not actually in range to activate them
-Fixed a bug causing ropes not to update when a player goes through a teleporter