v6-1005 changelog
This massive update brings the complete initial island terrain and landforms, and enriches the content of the Dan Heart Enlightenment version
It will be gradually opened in the next successive updates.
Dual monastic system,
Social Relationship System.
The main plot steps into the gate of cultivating immortals,
Rooms are rented and furnished, as well as corresponding social actions and various furniture accompanying system functions.
This update is as follows:
Fixed several early known AI behavior bugs
Officially fixed the abnormal bug caused by the AI breakthrough gene
(The AI will now perform the same breakthrough behavior as the player)
Fixed collision information anomalies due to inaccurate physics collision calculations for some exercises
The ability to view detailed attributes of items is now available in the new Bounty System
Large-scale adjustments to the bounty system
(Now the bounty rewards and required items released by NPCs in the bounty system will cover all items that can be obtained in the game)
The demon clan retreated to the demon soul altar
The hostile forces in the Great World area are covered by demons
The demons and demons are in a state of friend and foe.
More complete control options for in-game sounds
Added Demon drops
Added interactive NPCs
Added interactive scene buildings
Added refining materials
Added Refiner Model Template
Added refining materials
Enables the new Repair Experience Curve
Readjust global game lighting
Newly adjusted the lighting of the Create Character UI
Fixed the bug that some costumes in the Create Character screen were displayed abnormally
Added a large number of character social actions
Enable character R18+ social actions
Default character 4K skin textures
By default, the next version of the core system refiner will be used