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Homeworld Remastered Collection Update

March 19, 2015

General

  • Fixed getting stuck trying to skip NISs during fade to black
  • Turned off auto update for lobby screen. (Need to click refresh to get an updated list).
  • Dust clouds updated with new improved graphics in HW1 Mission 10.
  • Should be easier to understand safe areas.
  • Kushan mothership badge fixed.
  • Kushan mothership bridge glows are properly glowing.
  • Fixed objectives being unavailable when loading an autosave.
  • Friend invites should be a bit more smooth
  • Vaygr Corvettes are now included in list of ships affected by gravwell.
  • Salvage no longer dies out when being transported back to ship.
  • Badges can now be pulled from bin:badges. Helps with issues with Steam saving unwanted badges in your profile to the cloud.
  • HW1 Classic modders: /ignorebigfiles and /logfileloads parameters added to help with HW1 classic mods.
  • Various stability improvements.
  • Fixed an issue where the scroll bar could fail to appear in the Multiplayer “Select Badge” menu.
  • Multiplayer invites will now work when region settings are not the same between players.
  • Fixed an issue where the player may be unable to scroll through “Game
  • Options” in the multiplayer lobby.
  • Fixed an issue where the player may be unable to scroll through “Research Options” menu in-game.
  • Restored mod support for Homeworld 1 Classic.
  • Command line arguments are now reported properly in the .log file when running the game.
  • Addressed a potential crash in Homeworld 1 Remastered Mission 14 when capturing destroyers.
  • Fixed an issue where the Multiplayer distance filter could not be set back to ‘Local’ once it had been set to ‘Worldwide’.
  • Mission 08 of Homeworld 1 Remastered will now reinforce the correct ship types.
  • Fixed custom emblems displaying upside-down in Multiplayer.
  • Addressed some issues where the credits could display incorrectly.
  • Fixed an issue where the number of SFX channels is not affected by ‘Restore Defaults’ or ‘Cancel’ buttons.
  • HUD can be universally scaled through the in-game options menu with a scrollbar.
  • Fixed missing research type colors that were missing.
  • Properly skinned and updated to scale at various odd resolutions.
  • Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.
  • Listbox scroll bar will scale properly when anchors in involved with their layout.

    Menu Specific

    Build Menu
  • Build Facility Category Buttons now scale to fit the max number to allow for drag stretching of menu.
  • Layout optimized for performance.
  • Items that are unable to be built yet are now more obvious. Research
  • Fixed missing research type colors that where missing.
  • Elements scale better at various resolutions. Launch Menu
  • List of ships docked now tiles in a grid
  • Size of ship icons docked increased. (They scale with the scale of the launch menu) User Profile Screen
  • Badge select screen now displays as a tiled grid instead of a vertical column
  • Badge select screen made significantly larger to allow for more badges on screen
  • Kushan preset now properly sets the Kushan badge Diplomacy screen
  • Properly skinned and updated to scale at various odd resolutions. Misc
  • Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down. Option Menu
  • Removed non-functional SFX Channels option.
  • Fixed some missing names in credits videos.
  • Webm videos can now be translucent (modder feature).
  • Animatics will no longer scale or clip at super wide resolutions.
  • Scrollbars can now be set to any arbitrary range (modder feature).
  • Listboxes can now be laid out in grids (modder feature).
  • Removed misleading icon in the top right corner of dialog boxes that looked like close buttons.
  • Draghandles now properly work and extended to allow for future drag-able windows (modder feature).
  • Listbox scroll bar will scale properly when anchors in involved with their layout.
  • Added -forceResolution command line to force the game to use the resolution set on the command line. (unsupported feature that modders can use to test various resolutions). EDIT: Previously the update mentioned that the game now supported borderless window mode, but this was incorrect. Also added more fixes that didn't make it into the initial posting.