Hello everyone!
As promised, we just released another small update addressing the known issue mentioned in the last build, 2 days ago.
The issue was that atmospheric zone composition synchronization over multiplayer was extremely network intensive. We have now introduced a buffer to send this data less often and only when needed. This means the issue has been resolved and optimized.
Note that we will still be further optimizing net-code within the next month or so, hence, expect further improvements to net-code stability and performance.
Enjoy!
Change log:
26th October 2016
- Fixed issue where atmospheric zone composition was extremely network intensive, now data is buffered