Surprise! Mostly for myself, because this update comes from an idea I had two days ago.
I tried, seems to work well, so I'll add it! I'll see if I get feedback about it and adjust in case.
New hit animations
I knew the game lacks in special effects. While the environments and sprites in general seem to get good feedback, I know the game is not flashy enough.
So I tried with these new animations. Partly inspired by Street Fighter 6, now all attacks have 2 different animations (for "slash" type attacks and for "hit" type attacks), rendered with various different "brush" effects, that will change color depending on the type of hit (red if you hit HP, blue if you hit the shield, white if you miss).
The original sprites were too big, I then halved the size and I think it overall fits well in the game, even with a different resolution from everything else.
I'm VERY happy about the result, and while I'll need to tweak more stuff, I think I'm on the right way.
Unrelated to visuals
- Slight balance on most enemies stats to reflect the introduction for the blessing Fortify. This may still need some work, but the game was feeling a lot easier.
- With the last few updates I introduced quite a few bugs, some more evident than others. With this update I've fixed all I know of, but I'll probably make some more fixing before the next big update.