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1.2.0 Update - Secret Room

One of my goals when I started making this game was to mix the gameplay of games like Slay the Spire, with the feeling given by exploring and finding secrets, something that I love in The Binding of Isaac.
It is not easy to manage something like this in a game that is turn based and has no "movement" for the player.

The biggest thing that made me love Isaac when I first played was the thrill of finding Devil Rooms.

In this update I added a first implementation of my homage to Devil Rooms.
Like in Isaac, my Secret Room unlocks after beating a boss. It is a reward for players who played "better", and who had a certain amount of "misfortune".

The specific entity that inhabits this room is The Enigma. I hope you like it!

Other content in this update:

New Blessings:

  • Risk of Assault
  • Risk of Expertise
  • Risk of Beginning
  • Collector

New Cards:

  • Fatigue

Changes:

Others

  • Now the game has one Mimic and one Great Mimic (instead of two Mimics and one Great Mimic).
  • On Angel Feather activation (both for player and Wealthy Abomination) the game now slows down to make its activation more evident.
  • Equipment chests now have 3 cards to choose from.
  • The power up for enemies from loop 2 got slightly nerfed.

Enemies

  • Decreased base damage value for Wall of Sorrow.

Pets

  • Minic's "more cells" action now gives you EITHER def or atk up, not both.
  • Anima is back dealing Great strength status instead of strength.

Blessings

  • All for one is back into the game. Now its multiplier is set to 1.25 instead of 1.5
  • Now the blessing room has portals from the moment you enter (you can skip those blessings).
  • Changed Risk of Balance effect.

Cards

  • Overflow now triples Boost (instead of doubling).