One of my goals when I started making this game was to mix the gameplay of games like Slay the Spire, with the feeling given by exploring and finding secrets, something that I love in The Binding of Isaac.
It is not easy to manage something like this in a game that is turn based and has no "movement" for the player.
The biggest thing that made me love Isaac when I first played was the thrill of finding Devil Rooms.
In this update I added a first implementation of my homage to Devil Rooms.
Like in Isaac, my Secret Room unlocks after beating a boss. It is a reward for players who played "better", and who had a certain amount of "misfortune".
The specific entity that inhabits this room is The Enigma. I hope you like it!
Other content in this update:
New Blessings:
- Risk of Assault
- Risk of Expertise
- Risk of Beginning
- Collector
New Cards:
- Fatigue
Changes:
Others
- Now the game has one Mimic and one Great Mimic (instead of two Mimics and one Great Mimic).
- On Angel Feather activation (both for player and Wealthy Abomination) the game now slows down to make its activation more evident.
- Equipment chests now have 3 cards to choose from.
- The power up for enemies from loop 2 got slightly nerfed.
Enemies
- Decreased base damage value for Wall of Sorrow.
Pets
- Minic's "more cells" action now gives you EITHER def or atk up, not both.
- Anima is back dealing Great strength status instead of strength.
Blessings
- All for one is back into the game. Now its multiplier is set to 1.25 instead of 1.5
- Now the blessing room has portals from the moment you enter (you can skip those blessings).
- Changed Risk of Balance effect.
Cards
- Overflow now triples Boost (instead of doubling).