The OB16 Update warps into SMITE 2 with style as Janus makes his grand return! This portal-popping powerhouse brings his iconic playstyle with powerful changes to his kit. He now stacks his passive twice, ignores magical protections to enemies Phased by Threshold, and his global ult can be fired mid-banish while falling from his Portal to set up some hype plays! Whether you're banishing foes or zipping through space-time, Janus is back and ready to transition his team to a win!
New Ported God
Janus
General
Ranged Basic Attacks
Damage Type: Magical
Scaling Type: Intelligence Scaling
Passive: Passages
When you pass through a Portal or Threshold, your next ability deals bonus Magical Damage.
Smite 2 +1’s
Now stacks up to 2 times.
Ability 1: Portal
Open a portal on a surface.
Wall portals create a passage to the other side for yourself
Ground portals Banishes you and enemies upwards, dealing Magical Damage to enemies on landing
Ability 2: Unstable Vortex
Launch two linked portals, dealing Magical Damage to enemies in their path.
Hitting an enemy with both portals deals bonus Magical Damage
Ability 3: Threshold
Unleash a rift that Slows enemies and grants Movement Speed to allies who cross it.
Slowed enemies are Phased, causing your abilities to deal bonus Magical Damage.
Passive: You and allies also gain stacking Movement Speed when crossing the rift or passing through a portal
Smite 2 +1’s
Magical Damage Janus deals to Phased enemies ignore 25% of their Magical Protection
Ultimate Ability: Through Space and Time
Fire a global projectile that deals Magical Damage and opens portals for allies on any surface it passes
You are CC Immune while firing
Damage increases with distance traveled
Smite 2 +1’s
Can now be used while falling from Portal, allowing you to exit the self banish early.
No longer has a maximum range at which it stops making new Portals.
No longer has a Maximum Health Damage Cap
New Wandering Market Travelers
G.E.B. 1 Traveler - System: online. Directive: downloaded. Target: acquired! Go into hyperdrive with the G.E.B. 1 Traveler in SMITE 2!
Contents
Classic G.E.B. 1 Geb Skin - Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
G.E.B. 1 - Stealth Strike Prism
G.E.B. 1 - Combat Camo Prism
G.E.B. 1 - Ultra Core Prism
Mech Step Jump Stamp
G.E.B. Squadron 1 Ward Skin
Plushie Traveler - Ganesha is here to spread the love! Dish out some cute and cuddly crowd control with the Plushie Traveler and build out your toy collection with every color of the Rainbow!
Contents
Classic Plushie Ganesha Skin - Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
Plushie - Red Prism
Plushie - Orange Prism
Plushie - Yellow Prism
Plushie - Green Prism
Plushie - Indigo Prism
Plushie - Violet Prism
The More You Know! Global Emote
Rainbow Warrior Title
Quality of Life and New Player Improvements
Starting in Open Beta 16, Ultimate Founder’s Edition owners will unlock all current and future Ascension Passes forever!
If you already own the Ultimate Founder’s Edition you’ll receive this new benefit immediately when you log in after the Update
Ultimate Founder’s Edition owners will be refunded 900 Legacy Gems for each Ascension Pass they purchased before the Update
Purchasing Wandering Market Travelers, Collections, and Sagas now also grants bonus levels that reward double Wandering Market coins! Bonus Coins will be granted retroactively to existing owners!
Classic Travelers grant 5 levels of Double Coins
Premium Travelers grant 10 levels of Double Coins
Sagas grant 20 levels of Double Coins
A new animation has been added to nameplates/health bars when an enemy God is slain to give better feedback and clarity on when an enemy has died
New Short ability descriptions have been added to both the Ability Icons on the HUD as well as the Control Screen
Ability Icon descriptions are one word that quickly communicate what the Ability does. This text will update for Aspects and multi-stage abilities.
These are on by default and can be turned off by going to Settings > UI >and toggling the “Show Short Ability Descriptor” option
Descriptions on the Control screen are three to four words that give a little extra detail on what each Ability does after the Ability name
Item Pips have been added to both the Item shop and your Item loadout on the HUD to better indicate if an item is a Tier 1, 2, or 3
The Quickplay item buying flow has received a visual update!
It is now centered on your screen
New UI art has been added
Item options now have an outer glow that indicates what type of Item it is
Basic Attack Sound Effects have been revised for Agni, Anhur, and Aphrodite
Agni’s Basic Attacks now have a projectile sound
Conquest has received a first pass on updated lighting. This is an ongoing project, and the team will continue to make changes in future updates.
Game Modes
NEW - Quickplay Joust
Joust has been added as a Quickplay mode complete with all the features in Quickplay Arena
Faster Gold and XP Spooling
Agility Relic selected by default
Draft Buy Item Building
We’ll be testing Quickplay Joust as the default mode for new players in this Update.
Conquest
Totem of Ku
NEW: Now takes 50% less damage from Gods outside of its radius
REMOVED: Reward no longer grants +1 Cooldown Rate per kill
NEW: Reward is now a +10 Cooldown Rate and +2 Mana Regen buff for 60 seconds, plus immediately refunds 15% Cooldown on all abilities
Fire Imps
REMOVED: The loose Nuggets in Fire Giant Pit have been removed
NEW: An additional Fire Imp now spawns that also drops 2 Nuggets
Decreased base Max Health: 1800 -> 1200
Decreased base Strength: 32 -> 24
Decreased base Protections: 32.5 -> 26
Decreased XP Reward: 125 -> 80
Decreased Gold Reward: 80 -> 50
Fire Giant Door
NEW: The door will now remain open until the Fire Giant spawns at 15 minutes
Pyromancer
Now has an Objective Health Bar
God Balance
Amaterasu
Aspect of Valor (Buff)
Divine Presence (1)
Increased Basic Attack Damage: 6/12/18/24/30 -> 7/14/21/28/35
New: When activated gain 3/3.5/4/4.5/5% Lifesteal
Ares (Nerf)
Call to Arms (2)
Decreased Health Regen: 10/15/20/25/30 -> 8/11/14/17/20
Bellona (Shift)
Shield Bash (1)
No longer gains block stacks from Basic Attacking Non-god targets
Bludgeon (2)
Increased Spin Damage: 35/65/95/125/155 -> 45/80/115/155/190
Cerberus (Fix Buff)
Paralyzing Spit (1)
Cerberus heads can now be alerted before this ability is ranked
Hades (Fix Buff)
Death from Below (1)
Increased Intelligence Scaling: 60% -> 75%
Devour Souls (3)
Fixed an issue where the Ally Heal was only considering item Protections.
Fixed an issue where Hades’ self heal was not considering Protection scaling at all
Hecate
Aspect of Ruin (Non-Conquest Nerf)
Spell Eater (2)
NEW: This ability does 50% reduced damage in all Non-Conquest game modes
Hou Yi
Aspect of the Mark (Nerf)
Basic Attacks
Decreased Unmarked Basic Bounce: 50% -> 33% damage.
Decreased Basic Bounce Range: 4.4m -> 3.2m
Decreased Basic Ricochet Damage Bonus: 40% -> 30% Per Bounce
Hun Batz (Nerf)
Infused Strikes (P)
Decreased Strength Per Stack: 5 -> 3
Hun Batz at Level 20 with 4 Stacks : 40 -> 32
Hun Batz at Level 1 with 4 Stacks: 20 -> 12
Sacred Monkey (3)
Decreased Strength Scaling: 60% -> 55%
Jing Wei (Buff)
Explosive Bolts (2)
Decreased Cooldown: 16s -> 14s
Agility (3)
Decreased Cooldown: 18s -> 16/16/15/15/14s
Air Strike (4)
Increased Strength Scaling: 100% -> 115%
Medusa (Buff)
Viper Shot (1)
Increased Strength Scaling: 6% -> 8%
Increased Attack Speed Scaling: 10% -> 15% Strength
Acid Spray (2)
Increased Intelligence Scaling: 70% -> 80%
Petrify (4)
Increased Intelligence Scaling: 85% -> 95%
Rama (Buff)
Astral Quiver (P)
Astral Arrow Cooldown from Successful Basic Attack: 2s -> 3s
NEW: The first hit of Astral Strike will also trigger this Cooldown effect.
Astral Strike (1)
Increased Bonus Damage Scaling: 15% -> 20%
Rolling Assault (3)
Increased Bonus Damage Scaling: 40 -> 55%
Zeus (Shift)
Thunderclap (2)
Now provides 10/11.25/12.5/13.75/15% Haste
Lightning Storm (4)
Decreased Base Damage: 100/140/180/220/260 -> 100/130/160/190/220
Increased Intelligence Scaling: 65% -> 75%
Item Balance
Vampiric Shroud (Starter)
Increased Health: 75 -> 100
Increased God Health Restore: 3 -> 6
Increased God Mana Restore: 4 -> 8
Gilded Arrow (Starter)
Increased Basic Attack Power: 15 -> 20
Bumba’s Spear (Starter Upgrade)
Increased Attack Speed: 20% -> 25%
Ancient Signet (Buff)
Increased Damage Per Level: 10 -> 12
Decreased Cooldown: 20s -> 15s
Bancroft’s Talon (Buff)
Increased Intelligence: 40 -> 55
Decreased bonus Intelligence Maximum: 70 -> 60
Bragi’s Harp (Nerf)
Now properly considers Titans as Bosses for the reduced damage.
Contagion (Nerf)
Decreased Max Health : 500 -> 425
Increased Cost: 2250 -> 2400
Devourer’s Gauntlets (Nerf)
Increased Ravenous Minion Kills needed for a Stack: 8 -> 10
Increased Cost: 2400 -> 2500
Leviathan’s Hide (Buff)
Increased Health per Stack: 6 -> 8
Lifebinder (Buff)
Increased Intelligence: 35 -> 50
Regrowth Striders (Nerf)
Decreased Physical Protection: 40 -> 35
Decreased Movement Speed Burst: 35% -> 30%
Decreased Movement Speed Duration: 5s -> 4s
Sanguine Lash (Nerf)
Decreased Lifesteal: 10% -> 7.5%
Decreased Base Health % Damage: 1% -> 0.75%
Can now only damage Humanoids. (Won’t damage the Totem of Ku)
Now properly considers Titans as Bosses for the reduced damage.
Sun Beam Bow (Nerf)
Now properly considers Titans as Bosses for the reduced damage.
Transcendence (Buff)
Increased Strength : 30 -> 35
Fixed a tooltip issue and a bug.
Transcendence has only required 700 damage to be done for a stack, rather than the listed 800. However, minions/jungle monsters were contributing 12.5% less to that amount than they should have.
Fixed Tooltip Damage: 800 -> 700
Fixed Minion Contribution to be the expected value.
Bug Fixes
Quality of Life
Fixed an issue where Gods could be healed and damaged by fountains while flying over them
Items
Heartwood Charm has been updated to now properly work when using an Aspect that changes a God’s healing abilities
