Another SMITE 2 patch has hit the Battleground with the following bug fixes and game balance changes!
Bug Fixes
Fixed an issue where the HUD was disappearing if changes were made via the HUD editor in Practice
Fixed an issue where the quickplay pick 3 Item buying pop up would appear for The Morrigan players whenever she transformed/detransformed
Fixed an issue with Propehtic Cloak's cooldown
Tagged all Items as "New" so they should now appear in the New Items section of the shop
Balance
War Banner
FIX: Fixed an issue where War Banner was using the holder's Health and Mana to calculate the heal, rather than the targets.
Death’s Embrace
Decreased Health Heal: 1.4% -> 1% Maximum Health
Decreased Lifesteal: 10% -> 7.5%
Vital Amplifier
Decreased Attack Speed: 20% -> 10%
Brawler’s Beat Stick
Decreased Strength: 45 -> 40
Decreased total Strength while passive is triggered: 79 -> 70
Decreased intelligence: 60 -> 55
Decreased total Intelligence while passive is triggered: 105 -> 96
Decreased Passive Bonus Physical Protection: 30 -> 25
Decreased Heal Detection Range: 11.2m -> 7.2m
Gluttonous Grimoire
Decreased Lifesteal: 10% -> 7.5%
Devourer’s Gauntlets
Decreased Strength Per Stack: 0.5 -> 0.4
Decreased Strength from 75 Stacks: 37.5 -> 30
Decreased Evolve Lifesteal: 5% -> 3%
Contagion
Decreased Health Regen: 8 -> 6
Decreased Contagion duration: 20s -> 8s
Heartwood Charm
Decreased Active Cooldown Reduction from Casting Heals: 10s -> 6s
