Developer postOriginal post (opens in a new tab)

Sigilfarer just gets better!

Welcome back, Adventurers! ⚔️🏹

We've been quite quiet for some time, but we have good reasons for that. Most importantly, we're working on game improvements. We have run some internal and external tests to make sure we're developing and delivering the best possible game, as planned. 🎲

We're focusing on:

  • improving the tutorial

  • more intuitive and clear UX

  • adjusting Exploration Points

  • meta progression / end-game

  • focusing on finishing the story and deep lore

  • player's more informative and responsive feedback (e.g. during exploration)

  • optimising amount of texts, pop-up windows, and everything that helps explain game mechanics

Additionally, we have a brand-new key art! The art represents and focuses more on what's most important in Sigilfarer - dice and battles! Below, you can see it in high-res. Please let us know in the comments if you like it! 🖼️

We will roll new dice soon! Next month, we will share new gameplay footage and highlight to you everything that's changed or is new. So stay on your guard! 🛡️

If you haven't done that yet, wishlist the game now to get a notification about the release day! 🎉

View game page

PS Sigilfarer is taking part in the 'Witch, Wizards & Warlocks' event on Steam, have a look! 🧙‍♂️🧙‍♀️

https://store.steampowered.com/developer/secretsauce/sale/witcheswizardswarlocks

/ Sigilfarer Team 🎲

LINK

LINK