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3.26 Large Patch

The main issue with this update is
Discovered a serious bug that appeared somewhere after the game was packaged
And this bug is likely to occur after reading the file, but it is completely absent in the editor and everything runs normally.
Because it is impossible to find how this bug occurred within the editor, it cannot be fixed.
The solution is to redo all the processes in these two areas where bugs may occur.
The meaning is that the gameplay process in these two areas has been completely changed, and due to being forced to modify, the effect is not as good as before.
There's really no other choice but to do this.
Furthermore, the generation method has been optimized, making it more precise and accurate than before. Simultaneously considering the issue of reading archives.
Actually, the bugs that have been being fixed since their release are mostly related to archiving. This is also due to our lack of development experience. This archive is really too difficult.
Finally, there are a few small details added to the messy places, such as file descriptions.
I think there are fewer types of ghosts, it depends on the situation.

Due to the fact that in-game saves record information such as the location of each interactive item, it is best to restart with a new game every time there is a major update, otherwise it may cause incorrect item location information.