Hello! We're breaking cover to tell you what's going on with the next update. Unfortunately it looks like it's not going to land until the end of January, and the reason for this is that we had to do a third major pass on animation. Yes, that old chestnut landed back on our To Do list because of the planned content for the next update, which includes this guy.
The rider is coming!
We had to revamp the animation process to get the best out of our lovely animations for him, which had the consequence of improving animation for all the NPCs. Which of course meant dazzling new bugs for each NPC and, well, you can see why this one might take a bit longer. The next update has a few other things going on, too, including more gamepad fixes, TrackIR support, and a lot of back end tweaks. After that we'll be visited by The Landowner, and then on to the Castle Biome, and some tools for world variable fiddling.
The other reason this looks like a long gap between updates is that we took a bit of time off over Christmas. After working flat out for eighteen months it seemed like a good idea to rest up, but Tom didn't exactly do that, and ended up finishing off one of his early procedural generation prototypes, a racing game. You can pick that up for free over here.
As usual, you can come talk to us about anything at all over on the forums.
Cheers!