Verdun Players!
The first update we launched since our early access beta will go live anytime soon. It mainly addresses the artillery system, performance, a start of advanced graphics options and sniper scopes. If you encounter any bugs / issues, please contact us or head to our boards so we can make the game better!
Kind Regards,
Mike, Matt & Jos
V103 - October 1th 2013
- French Tirreur elite now uses the lebel
- Issued sidearms to the tirreur d’elite and scharfschutze
- Point font fixed
- Fixed French artillery in vosges firing against the edge of the map
- Fixed heads disappearing
- Reduced scope glare
- Fixed possible hang at game start when server pings fail
- Fixed exposed spawnpoints in the “meadows” sector on vosges
- Artillery shells now correctly spawned on clients
- Fixed buttons in the switch role menu
- Fixed sniper scopes, now holds weapon closer to eye when aiming
- fewer random planes in free for all
- Fixed notification of mortars being fired by other squads
- Tweaked ragdoll, limbs now make less extreme angles
- Improved sniper scope performance
- Advanced GFX now individually selectable (Deferred lighting, HDR, PostFX, DOF, SSAO, AA)
- Fixed black screen issue for OSX/Linux users by default (Be warned: postfx maybe cause black screens on osx/linux, this is a bug in the engine)
- Mainmenu disconnection will now bring you back to the mainmenu
- Updated descriptions for squads and roles
- Updated weapon descriptions
- Weapon stats/description now showing in lobby
- Fixed weapon sounds volume (4.2 engine bug workaround)
- French 75mm and german 77mm artillery shell significantly more powerful
- Slightly updated artillery explosion visuals